General Category > AVWW Mods & Maps

Interested in helping shape A Valley Without Wind?

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tigersfan:
If you've thought about ever adding rooms to the games, we'd LOVE to have you do that. If you want to see the room maps that are already in the game, for examples, you can find them in RuntimeData\Logic\RoomMaps from the game directory. You will see that there are different types of rooms, feel free to make as many or as few types as you wish. If you want the room to be included into the game for everyone to play, post the .txt file here in the mods&maps forum, and I'll get it into the game. We'll give you full credit for the room! If you have any questions about room design or about adding rooms to the game, ask here. If you post a room, let me know how you'd like me to credit you, using either your real name or forum name.

The Mimic:
I might get into this! Is there a way to quickly test the room (as opposed to wandering the world until it shows up?)

tigersfan:

--- Quote from: The Mimic on October 13, 2011, 12:55:35 pm ---I might get into this! Is there a way to quickly test the room (as opposed to wandering the world until it shows up?)

--- End quote ---

No, not really, but I'll look over the room before I throw it into the game and if there's something that just isn't going to work, I'll let you know.

Commiesalami:
To test the room you can just exit the game right before you enter a boss room, and then before entering the room pull out every other room file of that type.  I haven't tried this to see if this causes any odd behavior but it was how I was planning to test the map that I have an idea for

zebramatt:

--- Quote from: Commiesalami on October 13, 2011, 01:19:00 pm ---To test the room you can just exit the game right before you enter a boss room, and then before entering the room pull out every other room file of that type.  I haven't tried this to see if this causes any odd behavior but it was how I was planning to test the map that I have an idea for

--- End quote ---

Exactly what I did and it's all good.

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