General Category > AVWW Mods & Maps

[GFX] A Valley With More Depth (v3.1 WIP)

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zebramatt:
OK, so I wanted to try throwing all the subtlety I was aiming for with version 1 & 2 completely out the window - and this the result!

It's still very much a work in progress and I may go back to v2 altogether, but I thought it was worth chucking it out there to see if anyone got along with it.


It includes the following:

--- Quote ---Quaix
----------
* Depth of Field D20


zebraMatt
----------
* Character Sharpner
* Total Asset Saturation & Contrast Adjustment
* Monochrome Puzzle Planets
* Background Simplifier
* Monster Sharpner
* Tiled Texture Biggifier
* Ground & Wall Shadower

--- End quote ---


Some screenshots for comparison:

Outside

Original Valley


AVWMD v2.1b


AVWMD v3




Inside

Original Valley


AVWMD v2.1b


AVWMD v3



Download v3.1 here!


(Download v2.1b here - v2 thread here.)

Mánagarmr:
Yeah, the subtlety is definitely gone. I'll give this a spin when I get home. I'll also see if I can refrain from breaking particles this time around. xD

zebramatt:
I've already found a rather unsightly seam running through the indoors textures which I'll need to fix up... if anyone actually gets any use out of this texture pack, I mean!  :)

7foot_sativa:
I can totally see the depth, but it looks like the dungeon door is now floating in front of the background, rather than being part of it.

zebramatt:
True! I might be able to blend the doors a little better - I'll give that a go for v3.2 (if I even make a 3.2)!

 :)

v3.1 above fixes a few tiling issues but is still very much a WIP.

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