Yep, then it's just down to the costs of the stuff for the characters themselves. I still can't see anyone doing the art even if it costs them "only" $20, though. That's them paying more than the cost of the game to then do work for free for a game we're making money on. And the price of DAZ 3D then goes back up in a few weeks or a month or whatever.
I dunno. One thing is certain, though: this thing is selling like hotcakes at the moment, and the main complaints from people who actually like the game have been that they want to see more enemies, more missions, etc. The worry about too much repetition. Getting bogged down in redoing existing art assets is the sort of thing that could lose us all our newfound fans if we really let that distract us, while at the same time I honestly don't think that a few extra animations are going to impress the people that hate the graphics.
That's been something I struggled with from alpha on: if I only tweak
this to the art, then they'll like it. Etc, and repeat. And now it's a year later, the graphics are worlds better than they were in a pretty indisputable fashion, even if you think they still look like crap (which I know you don't, I meant the metaphorical you). And those people's opinions haven't shifted at all. Know what? Those folks just aren't my customers. I can't please everybody, but I could run this ship into the ground while trying.
Right now there's a ton of momentum for the game, it's outselling what AI War did 3:1 and we were up to #5 on the Steam top sellers list last night and are currently sitting at #9. The press are largely really enthused, and word of mouth seems to be spreading as well as lots of of fan mail coming in folks who are talking about how they love how the game harkens back to their childhood in the 90s. Etc.
Two days ago my fear was not being able to capture new customers due to the art or whatever other factors. Now my fear is losing the momentum of new customers by not just completely delighting the sort of people who clearly have a taste for this sort of thing. So new enemies, new missions, ever-polished mechanics, and other fun stuff to explore is at the top of my list. The art just doesn't even register for me at this point anymore, to be honest; if there are incremental upgrades that can be done that make sense, then my stance would largely be the same on those upgrades as it was during the beta.
But even there, during the next couple of weeks what most needs to happen is for all these new fans to see Arcen beta release schedules in their full glory, if you know what I mean.
Just figured I'd explain where my head is at. Aside from the technical discussion that this started out as, a lot has changed just out in the world in general. The folks talking about bad graphics have mostly seemed to be limited to a very few small corners of the Internet thus far, thankfully.