Author Topic: [GFX] A Valley With More Depth (v3.1 WIP)  (Read 3380 times)

Offline zebramatt

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[GFX] A Valley With More Depth (v3.1 WIP)
« on: May 10, 2012, 06:19:11 AM »
OK, so I wanted to try throwing all the subtlety I was aiming for with version 1 & 2 completely out the window - and this the result!

It's still very much a work in progress and I may go back to v2 altogether, but I thought it was worth chucking it out there to see if anyone got along with it.


It includes the following:
Quote
Quaix
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* Depth of Field D20


zebraMatt
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* Character Sharpner
* Total Asset Saturation & Contrast Adjustment
* Monochrome Puzzle Planets
* Background Simplifier
* Monster Sharpner
* Tiled Texture Biggifier
* Ground & Wall Shadower


Some screenshots for comparison:

Outside

Original Valley


AVWMD v2.1b


AVWMD v3




Inside

Original Valley


AVWMD v2.1b


AVWMD v3



Download v3.1 here!


(Download v2.1b here - v2 thread here.)
« Last Edit: May 11, 2012, 01:04:45 PM by zebramatt »

Offline Mánagarmr

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Re: [GFX] A Valley With More Depth (v3 WIP)
« Reply #1 on: May 10, 2012, 10:19:13 AM »
Yeah, the subtlety is definitely gone. I'll give this a spin when I get home. I'll also see if I can refrain from breaking particles this time around. xD
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Offline zebramatt

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Re: [GFX] A Valley With More Depth (v3 WIP)
« Reply #2 on: May 10, 2012, 12:27:53 PM »
I've already found a rather unsightly seam running through the indoors textures which I'll need to fix up... if anyone actually gets any use out of this texture pack, I mean!  :)

Offline 7foot_sativa

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Re: [GFX] A Valley With More Depth (v3 WIP)
« Reply #3 on: May 11, 2012, 05:06:03 AM »
I can totally see the depth, but it looks like the dungeon door is now floating in front of the background, rather than being part of it.

Offline zebramatt

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Re: [GFX] A Valley With More Depth (v3 WIP)
« Reply #4 on: May 11, 2012, 01:04:09 PM »
True! I might be able to blend the doors a little better - I'll give that a go for v3.2 (if I even make a 3.2)!

 :)

v3.1 above fixes a few tiling issues but is still very much a WIP.

Offline Seacow

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Re: [GFX] A Valley With More Depth (v3.1 WIP)
« Reply #5 on: May 19, 2012, 08:36:32 PM »
Good work! IMO, a lot more better than the default graphics. If only the devs could incorporate this or something ;)

Offline Dizzard

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Re: [GFX] A Valley With More Depth (v3.1 WIP)
« Reply #6 on: May 26, 2012, 12:15:28 PM »
I've been looking at this for a while...

Honestly I prefer the default graphics. These new graphics just seem too dark for me. :-\

Offline Mánagarmr

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Re: [GFX] A Valley With More Depth (v3.1 WIP)
« Reply #7 on: July 15, 2012, 03:45:26 PM »
I've been looking at this for a while...

Honestly I prefer the default graphics. These new graphics just seem too dark for me. :-\
The second version isn't at all as dark as version 3, which is likely why he has both available.
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