General Category > AVWW Brainstorming
The end of the end of the world
zebramatt:
--- Quote from: Itchykobu on February 08, 2012, 06:14:47 pm ---I think those two replies both capture the idea that sometimes a player does want to feel that there are high stakes in a battle. Given that spells and such currently don't carry over from continent to continent, any possibility of an "End of the world" mission type (optional, as all mission types), that raises the stakes: if you lose, the continent is gone, and if you win, you get to carry something over that you normally wouldn't?
Sorry if I'm beating a dead horse at this point :)
--- End quote ---
I was actually going to suggest the very same thing when I first read the new patch notes, in fact.
It would be nice for you to be able to perhaps embark on a mission chain which, from the moment you begin, then starts a countdown ticking to the destruction of the continent. Make this fact obvious enough when accepting the mission, and give the player the opportunity to not take on the mission chain; and you capture the same feeling of threat without forcing it on players.
Then it's just a case of inventivising that mission chain appropriately - like, maybe it lets you kill the overlord for that continent much more quickly than you would otherwise have been able (unlocking things early or whatever, so all you're actually gaining is time) - so some players take up the challenge and others avoid the risk without it feeling like they've taken a non-optimum path, and Robert's your mother's brother.
zebramatt:
Aaaaaand... ninjas attack!
Toll:
The doomsday device sounds like a real nice solution, I must say. I can definitely see myself activating it on a few continents just for the challenge of it, while leaving it untouched most of the time.
Itchykobu:
Awesome, thanks for the replies. This game just keeps getting better and better.
x4000:
I'm moving this to brainstorming, to keep it where we can keep track of it. Keith and I are pretty tied up this week, but if folks figure out something of what they are looking for, we can see about trying to make time for it. I am wary of promising anything because 1.0 is so close in a lot of respects (mid to late March or bust!). And we want to make sure that the main game mode is stellar before we start tacking on lots of other game modes. But I know that it's something that interests me greatly, if only I had more time.
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