Author Topic: New ideas for Vengeful Ghosts  (Read 22583 times)

Offline Wanderer

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Re: New ideas for Vengeful Ghosts
« Reply #15 on: May 01, 2012, 04:04:26 pm »
On an odd note, what if ghosts could migrate?  Not to a boss room or anything, but to the switch rooms in the OL's keep.  Say, 1/10?  Those rooms are basically sleepy except for the magma horns that you might trigger on the way out, that could make them interesting.

On a side note, a balance/limit for anti-griefer on MP servers would need to be determined.
... and then we'll have cake.

Offline Martyn van Buren

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Re: New ideas for Vengeful Ghosts
« Reply #16 on: May 01, 2012, 08:55:31 pm »
I quite like my suggestion and am Mantis'ing it: http://www.arcengames.com/mantisbt/view.php?id=7429 ; it seems like something that wants to be shelved for a while if it is ever going to be considered.

Offline omegajasam

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Re: New ideas for Vengeful Ghosts
« Reply #17 on: May 08, 2012, 08:03:52 am »
I /would/ like to see a mission that will wipe out all the ghosts on the current continent/chunk e.t.c.

That would allow less 'progress stopped by a rediculious amount of ghosts' options.

 

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