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Immutable Design Goals For A Valley Without Wind

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Very, very interesting!!  Thank you for sharing,


Nice to see this list, however I think I noticed an issue with objectives 9 and 12 with regard to player settlements. It seems like when I started my game I had 3 settlers, but no food, so they "withered" while I was unable to provide food for them until a mission reward let me. By then the moods of 2 of them were at 0. The strategic portion of this doesn't really seem very optional since the game insists I need to send villagers to weaken the Overlord before I take it on myself.


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