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Achievement Suggestions!

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Coppermantis:

--- Quote from: Kregoth on April 04, 2012, 12:38:15 am ---\
Time Waster: visit every room in a building

--- End quote ---

Should be defined as a large building since there are single-room buildings.



Landmine: Damage an enemy with a junkyard explosive barrel.
Piecing Together the Shards: Have at least one NPC from each time shard in a single settlement
 Glyph Grinder: Lose five characters to the same miniboss, Lieutenant or Overlord
The Depths Below: Reach depth (whatever level it is that lava starts showing up) in a cave system

Perfect Run: Complete a Journey to Perfection mission
Shield Wall: Complete a Supply Depot mission
Field Commander: Complete a battleground mission
Relentless: Win a Battleground mission without taking damage on your base.
Ascension: Complete a Boss Tower mission
The Rising Fire: Complete a Lava Escape mission
Ountumbered: Complete a Boss Gang mission
Ooh, Floaty! Complete a Vortex mission
Care to Lend a Hand? Complete an NPC rescue mission
might be missing a few mission types.


World Traveler: Reach the second continent on a game that started on the first.

Kregoth:

--- Quote from: Coppermantis on April 04, 2012, 01:16:25 am ---
--- Quote from: Kregoth on April 04, 2012, 12:38:15 am ---
Time Waster: visit every room in a large building

--- End quote ---

Should be defined as a large building since there are single-room buildings.

--- End quote ---

fixed :)

Squashed: Die from falling damage

Haunted: Killed by your own ghost

Lights out: Destroy all light sources in a single room

Doctor: Heal another player or friendly NPC

Better Together: Complete a mission together with another player in a multiplayer game

Alone in the dark: Killed by a shadow bat

zebramatt:
They Mostly Come Out At Night... Mostly: Kill 500 enemies at night time.

x4000:
I edited the OP to include this info, but here are the actual guidelines for achievements:

Achievement Must Be Individual-Focused
All achievements should be individual-focused.  In other words, you shouldn't be able to get an achievement just by logging onto a popular multiplayer server. 

So, for instance, building all kinds of buildings in a settlement is out -- because either a) you'd have to be present for every last building constructed, thus penalizing you if you ever stepped away from the server; or b) you'd be able to just go to any server that already had the prerequisites for this achievement and instantly get it by doing nothing.

So even something like "get to continent 5" is not a valid achievement, because you could just get to a popular server.  A better way of framing the same thing is "kill 5 overlords."  You wouldn't have to land the killing blow on each one, but you would have to be literally present at the death of each one.

Achievements Must Be Cross World
That gets at my next point, which is that these are also cross-world.  So if I kill 1 overlord in 5 worlds, that would still count.  It's not 5 overlords in one world.  If I am in and out of my own solo game and multiple MP servers, all of those should contribute to the achievements.

Achievements Must Be Solo/MP Agnostic
Some people hate MP, and some people never will touch solo because they only play co-op.  Some people play a mix of both.  No achievements will be implemented that require anyone to play alone when they'd rather play with friends, or with strangers when they'd rather play alone: so anything that is MP-specific or solo-specific is out.  Most things work in either category anyhow.

What Doesn't Work As An Achievement Might Be Great As An Unlockable
Unlockables are like the converse of achievements, in a lot of ways.  They are per-world, not cross world, and they are entirely team-focused and have nothing to do with the individual.  So having something like "build every building in a settlement" is a great unlockable but a terrible achievement.

What we're looking for in this thread is, specifically, achievements.  But we'd love to have unlockable ideas in mantis or in another thread, if you like.

Xeph:
Real Ninja - Complete a stealth assassination mission without killing any enemies other than the target.
Real Ultimate Power - Complete one of each type of stealth assassination mission without killing any enemies other than the target. (the player would need a way to track this though)
Hoarder - Have 2000 wood crates and platforms in your inventory.
Blind - Complete a cavern mission without using any light-producing enchants, items or spells.
Skill, Resilience and a Lot of Luck - Complete a Fix Anachronisms In Cave mission without taking damage.

Do you want us to suggest the obvious game progress/completion achievements, like kill an overlord, get a spell to tier 5 etc?

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