Nope, that one is a no-go unfortunately. We were about halfway there, and I decided to cut that you for a couple of weeks ago. There was no way we were going to hit the goal, and we've already been adding in a lot of other things we had not promised, like formations of squads, etc. It's been a while since the last big announcement we made, mainly because we were trying to figure out what exactly our way forward to the finish line was going to be. We need more of a polish and completion period than an October release would allow for, but we had to figure out exact timetables and how to handle the inevitable questions, etc.
We have figured that stuff out now, but it's a matter of getting it all written up. I'm please with the plan we have, as it doesn't delay anyone actually getting their copy, even though the full steam release won't be until February or March. The idea is to have at least a month of very little changes where press can play it, and to have at least a month before that where hopefully our backers can widely play it and give feedback. So far we've had far too few testers since it hasn't been at the state it needs to be for that level of adoption.
Wow that was more of an info dump than intended.
Anyhow, we have a plan for all that stuff, but we need to write it up and right now I'm on mobile.