Author Topic: Working on icon colors and flicker.  (Read 2408 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline BadgerBadger

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,229
  • BadgerBadgerBadgerBadger
Re: Working on icon colors and flicker.
« Reply #1 on: February 28, 2017, 12:27:38 pm »
Random note on the blog; it's not obvious who is writing each piece. So far it looks like Chris wrote everything except the bit on mediawiki, but I think it would be useful if the blog said who wrote it.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Working on icon colors and flicker.
« Reply #2 on: February 28, 2017, 12:48:13 pm »
Good point -- thanks!  I've made it more clear on the individual pages, but I don't know how to do it on the overall theme.  I'll see if Quinn does.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Working on icon colors and flicker.
« Reply #3 on: February 28, 2017, 01:02:57 pm »
Quote
These are easily moddable, by the way, so technically Cinth made the “first mod,” although that’s dubious since it’s just part of the main game now since he’s directly helping create the game…

Who ever said Devs can't mod their own stuff?  Colors weren't even on my list of things to do :)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Working on icon colors and flicker.
« Reply #4 on: February 28, 2017, 01:23:29 pm »
True. :D

Extracurriculars.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline jenya

  • Newbie Mark III
  • *
  • Posts: 41
Re: Working on icon colors and flicker.
« Reply #5 on: February 28, 2017, 02:43:10 pm »
one way to reduce z-fighting is to use reversed floating-point Z-buffer
https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Working on icon colors and flicker.
« Reply #6 on: February 28, 2017, 04:08:33 pm »
one way to reduce z-fighting is to use reversed floating-point Z-buffer
https://nlguillemot.wordpress.com/2016/12/07/reversed-z-in-opengl/

Well, that is fascinating!  New approach to me, I have to admit.

I'm looking into it, and it seems in 5.5 unity already added some capabilities in this area:
https://docs.unity3d.com/Manual/SL-PlatformDifferences.html
https://forum.unity3d.com/threads/reversed-z-buffer-and-unity_sample_depth.441250/
https://docs.unity3d.com/ScriptReference/SystemInfo-usesReversedZBuffer.html

That said, trying to handle that in a cross-platform way is particularly tough.  I'm trying to find out what sort of support they have in general for this, but it provides a new avenue for me to look at -- so thanks!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Dominus Arbitrationis

  • Arcen Games Contractor
  • Arcen Staff
  • Sr. Member Mark III
  • *****
  • Posts: 479
Re: Working on icon colors and flicker.
« Reply #7 on: March 01, 2017, 09:06:41 am »
Random note on the blog; it's not obvious who is writing each piece. So far it looks like Chris wrote everything except the bit on mediawiki, but I think it would be useful if the blog said who wrote it.

There you go! Now it displays the author in all cases, whether you click on the page or not.
Come help out at the Wiki!

Have ideas or bug reports for one of Arcen's games or any part of the site? Use  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games and site better!

Offline BadgerBadger

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,229
  • BadgerBadgerBadgerBadger
Re: Working on icon colors and flicker.
« Reply #8 on: March 01, 2017, 10:18:05 am »
That's just what I was looking for. Thanks!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Working on icon colors and flicker.
« Reply #9 on: March 01, 2017, 10:37:17 am »
Thanks, Quinn!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

 

SMF spam blocked by CleanTalk