There have been some players beating 10/10/10 (congratulations to them). However, since this game is a lot different from Classic, I'm a little unsure of what a pure 10/10/10 run really is.
1. Does having Hostile-to-all minor factions count? If not, what if you have a map where a Diff 10 AI is squashed between you and an Intensity 10 Nanocaust? What if you load up the game with a billion minor factions and by some serious RNG the AI is killed before you? If they do count, are there exceptions? Does a Devourer Golem count? What about the Zenith Trader?
2. Does the AI type have a factor in this? In Classic, there were two AI types that I almost always use against me. Cowardly, which runs away if it doesn't have a strength advantage, and Chivalrous, which doesn't target Advanced factories/Turret Controllers/anything that you can capture and then permanently lose.
3. AI options. You can turn off cross planet waves, or have no waves at all. Are there any options that should never be turned off?
4. Perma-death structures. There is an option to be able to rebuild Zenith power Generators. There is also an option to permanently lose metal harvesters. Are we going with Classic rules for this, or are we using a specific AI War 2 ruleset for these Perma-death options?
5. The Unit multiplier sliders/Fleet spawn sliders. There is an option to mulitply the damage done by turrets/fleetships/etcetera. There are also option that can change the spawn rate of Lone wolf fleets/Citadels/etcetera. Is there a specific rule for this? or case-by-case basis?
6. Fallen Spire/Nemesis/Interplanetary weapons. These are way off, but I believe are still worth discussing. Fallen Spire and Interplanetary weapons sound like a HUGE gamechanger in the "balance" of the game (if you look at classic). Are these allowed?
Edit: Since there are so many options, a case-by-case basis seems appropriate. I still think some ground rules should be established.