And you're basing the assumption that everyone on PC mods on... what, exactly? The whole problem with these discussions is that people take what the vocal minority online say and assume that's what everyone does, while entire segments of the gaming population are not represented at all.
Yeah, you might want to quote someone that actually told that instead of me. I certainly didn't state "everyone". I'm not stating that. What I'm saying is:
- "A significant part of the buyers will expect moddability if the game is suited to it." (auto-quote).
- priorize new features that are moddable.
- Yes, a game needs to be good, and as AI War I was, I've got no reason to expect that AI WAR II will be a piece of shit.
- moddability is a good idea to create long term interest in the game, and it has to start somewhere.
- I've no proof for AI War itself, but my professional opinion is that patterns that allow for "modding", if done from the ground up, is not a significant overcost in short term, and a cost gain in long term.
- AI War, the game itself, by its very nature, is "moddable" in the sense of there is stuff that people would want to mess around, like (example) new ships.
Now, Arcen can't really afford to ignore potential customers, or can it ? And, it can't afford to be back here in 6 months, no ?
It was a good game, in 2009. This isn't 2009. The market isn't the same. Plus, it wasn't competing with a prior version of itself featuring years of expansions. AI War 2 is doing that. Pitching "far less features than before, but you can change ship stats via modding!" isn't going to draw in the big crowds. Hell, the first KS had modding in it, and that failed. How is stripping other features out (leaving fewer tools for modders to use) but still having modding now going to be the savior?
If it was full scale modding, maybe. But it's not. It's data modding only. I can't use it to create new mechanics, which when the game is mechanics light early on is what's actually needed.
Sure beats "AI WAR II, Pitching far less features than before"... and that's it. Which. I'm not proposing. So... yeah. Sigh.
In any case, I'm not advocating only xml based modding, I am actually advocating full scale modding. Maybe you're talking to someone else ? If so please stop quoting me. For reminder, I'm advocating to keep ships, units, player race (so possibility of having 2 different races) and tutorial / campaign moddable. Maybe I've forgotten to state it, as it's obvious to me, but that comes with examples. In fact, I believe I specifically spoke about making the community do part of this work to reduce costs...
I'd like to know where you're getting that xml-only information from though. You've been adamant that it would not be possible to create new mechanisms. Or else, I'm again wondering why you're quoting me, as it's not my opinion. Sigh.
Last... that "the market ain't the same" argument's getting ridiculous. I specifically stated games from 2000 to this year with modding as a selling point. Any "proof" that modding ain't a selling point this year compared to last decades ? Then again... as if it was even possible to have such a proof =).
On the "modding's a selling point front ? Rimworld's currently in beta. Don't starve - a bit older, still going strong. Oh, you'd want strategy games ? X-Com 2. Granted, it's more an action game. Civ 6. Cossacks 3. Stellaris. All of those have reviews, and entire lively sections of their community, buzzing around modding, generating content, for some of them, RPS articles, and free publicity. If that ain't a good point, I don't know what is. Modding's a taboo on KS for some reason ? First time I ever heard of something like this. Examples / proofs ? Otherwise I'm still going by "what is a selling point in the general case is a selling point here". Granted, not "THE" selling point, again, I don't state that. But a selling point nonetheless.
Because, even assuming that the "silent majority" isn't interested, they've got nothing to lose if a game's moddable. In any case, it's the vocal minority that generates noise. And modders are noisy. Apart from cost issues I'm not privy to, it's enough for me.