@music, then again no music at all is kind of an issue. I would have thought that just having to pay for royalties for existing songs would cost less than making a new song (and paying the royalties), which is what was planned AFAIK (making new songs). So, while it's still a cost, it's less of a cost. That said, if the contract ain't like that, well. Sorry for the suggestion.
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Better perf ? There was perf issues with the current ship quantities ?
Yes. Play Fallen Spire on higher difficulties and watch the AI spawn so much stuff that the game can turn into a slideshow on an i7.
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3d ? What was the problem with 2d ?
Ever tried playing Classic at 4k resolution? It doesn't work very well. 2d sprites don't scale, 3d graphics do. They also perform better, as modern hardware is designed around pushing polygons at insanely fast speeds. The game will still play in 2d overhead view, but internally it's doing things in 3d.
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Squads ? Seems like they're here to solve issues with large numbers of units.
Unless "large numbers of units" are going away, squads are solving a real problem.
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Those are in because of the "let's put 200000 ships moving at the same time in the game" objective. I see this objective as requiring a lot of work, and it's not what gets people excited from what I see in the KS comment thread. So, cutting part of it is in order.
People reacted badly to the mere hint of having ship scales smaller than what Classic has. Squads are the thing that let AIW2 keep that scale without the performance problems. Cut them, and either the scale has to get cut (which was met with hostility) or the performance problems stay (why do we need a sequel if it doesn't improve that?).
Please... the Spire campaign ain't a good argument. It's not planned to be in the sequel. By the time that it makes it back, IF, it needs to make it back, maybe modifications are needed, but for the base game ? Apart from there, I've not had perf issues at all and my computer's 4 years old.
Second, I'm being misunderstood here. One of the sequel's goal was to increase the number of units - and modifications have to be done to account for that. I don't suggest to reduce the number of units compared to the first game, just to reduce AI War II's goals it so perf issues don't come too much.
Third, the point about 3d is that all has to be recoded - even if it's more efficient. 2d does not have this issue. Granted, the existing code, from what is said, needs some rewrites... but a complete rewrite ? That said, maybe the point is moot because it's already in the prototype that the trailer's got images from. Another point which saddens me a lot though, it's way more easy for modders to make 2d sprites than 3d models.
Last, about 4k screens, other companies manage to have sprite scale and UI correctly on 4k screens. Why wouldn't Arcen be able to do in on a new game ?
They talked about "moddable tutorials", but never a full campaign, IIRC.
As far as I've known the system that made the tutorial was planned to be flexible enough to make campaigns. That said, it's probably a complex feature. I'm not sure about cut or not, AI War kind of need better tutorials in any case.