WAR OF THE DARK SPIREPART 2: BRAAAAAWL FOR THE AGESWelcome, one and all, to the continuation of the War of the Dark Spire. At the end of the last installment, I had just completed the Extravapalooza, and now I shall continue onwards, into the midgame!
DO WHATEVER YOU WISH, INSIGNIFICANT HUMAN. I HAVE POWERS BEYOND YOUR IMAGINING. YOU CANNOT THREATEN ME.
Now, this galaxy features 200 planets, which makes scouting hard. However, it's also a cluster map, which alleviates much of that. The best way to scout that I have found is to get together a big group of Sentry Starships and send them from location to location. Precisely how well that will work at Mark I, I am not sure, but thankfully I have enough science on hand that I can increase their Mark as needed. On my previous game - also a 200 planet cluster map - I scouted the entire galaxy with only Mark III. As such I don't intend to go past that, if possible.
... I literally resumed my game for less than one second after typing out that previous message. I cannot believe I was so on the ball with my guess of an instigator base. All the more important to scout, then!
Let me fix those misplaced Concussion Turrets while I'm at it. Much better.
I won't go into painstaking detail about my scouting operations every time, but it's worth going over them once. I give my sentry starships a handful of commands and then watch them like a hawk. As they proceed, their cloaking points decrease. When they hit zero...
Run and hide in the corner of the system 'til they return! It's far from infallible (and with these Mark I ships they barely made it anywhere before they had to retreat and hide, irritatingly enough) it's a sound strategy for revealing much of the map extremely quickly.
And, they're gone. Didn't make it very far, unfortunately.
YOU ARE A FOOL.
How about I grab Mark II Sentinel starships? Seems like the right time. I'll improve Thanatos as well, while I'm at it. An Ark form of the Parasites wouldn't go amiss.
Oh - and swap out the station on Asperta from Economic to Military.
Starship base of operations has moved to Tulev. I will return with more information once the scouting run is complete.
[S62]
You know what? I think a logistical station on Tulev will do the trick. I can't imagine the incoming waves will be sufficient to shatter these defenses, so the salvage will prove the better bonus. I still saved, though. Just in case.
Now, normally I would continue scouting immediately at this point - there's some planets north that are well within my range that I could look at. However, the instigator base is here - and it boosts wormhole invasions. Regular waves or CPAs I wouldn't be too concerned about, but wormholes? Too dangerous. I will take it out immediately. The datacenter nearby is a nice bonus.
Oh, that reminds me - stacking shall be disabled from this point onwards, unless performance issues begin to rear their heads.
This is what I must deal with on Gyarm, the first planet between me and the base. Looks like my change to stack settings doesn't immediately unstack the AI's absolutely monstrous forces.
IMPRESSED, HUMAN? GOOD LUCK TAKING THIS PLANET ON. YOU'LL NEED IT.
The Plasma Eye is a problem, but on the other hand the sheer number of ships present means it won't be active for a while. It won't be too difficult to build some turrets and start clearing it out.
It's worth noting that Gyarm is directly connected to Tulev, the Extravapalooza. I considered using Gyarm for that setup instead, actually, but it has three wormholes connecting it out, not one, so I decided against it. I'm not sure what to do with the place now, though...
No. No, the idea is coming to me, even as I type this out - a vision, from the Super Cat himself!
YOU MEAN...Indeed, AI. The one who beat you when nobody else could have stood a chance. Kahuna! I shall prepare not one, but TWO incredible Whipping Boys, and the next shall be on Gyarm. If one was impenetrable, imagine if the AI is forced to travel through a second to reach me. Hahaha!
But first I must get rid of its current occupants.
A few mobile builders passing through enable me to build some turrets. This is my preferred strategy for dealing with Eyes - turrets are immune to Ion Eyes, and for Plasma Eyes I can simply build mine out of range (with sniper turrets for guard posts too close to the eye). For now, though, guard posts are secondary to eliminating the Wardens.
This is going to take a lot of turrets, though. I must commend the AI on its Warden fleet.
WHY THANK YOU.The Wardens are even more numerous than I'd realized. This is almost ludicrous for being scarcely an hour into the game. I suspect I will continue to have to fend off the Wardens throughout the quest.
In the meantime a wave is launched... I find it laughable. There was more to the wave but it's already been destroyed, within seconds. My fleet won't be there to intercept it next time but I can't imagine they were even needed.
The Warden Fleet has been decimated. My sniper turrets will finish the job, one guard post at a time.
I feel like I blinked and then suddenly there was 40 strength's worth of guardians here. Weird, but it shouldn't be an issue, hopefully.
With the Eye eliminated it's safe to send in my fleet, and deal with the horde.
The tractor guardians may pose a problem but I think I can handle it. Worst case scenario, I do have a save from not long ago.
The planet is liberated! Setting up turrets here will be a bit harder than on Tulev, since there's more wormholes to protect, but it's still reasonable. Alterra and Harmony, two planets bordering Gyarm, definitely could stand to be brought under my control as well, for even better defense in depth, but I'm beginning to run low on energy to set up large defenses. I will leave them for now, and return later, once I have found a Zenith Power Generator.
Speaking of lots of turrets, I'm considering setting up a Warden Honeypot now. I didn't expect the Warden Fleet to be so dangerous but I will definitely need to find a way to deal with them, and the Warden Honeypot is the best idea I can come up with.
To explain the Warden Honeypot (which is not my own idea, but it is my own name - based on a type of defense in computer security called a Honeypot), I must first explain how the Warden Fleet works. Fleetships spawn from the AI homeworld, wherever that is in the Galaxy, several times per minute. Any time you have a lot of strength on a planet the AI owns, it will send the Warden Fleet there provided there is a path that doesn't pass through any of your own planets, where it will fight you until you have destroyed most of its ships. Then, it will retreat to wait for enough new spawned ships to try again. In the intervening minutes I presum it will simply have the Wardens patrol at-risk planets. At least, that's the best reason I have for why the Wardens were waiting for me on Gyarm.
To set up a Warden Honeypot, I will have to find a planet, heavily neuter its defenses, and then build turrets there, similar to the Extravapalooza. Since the planet still belongs to the AI, the Warden Fleet will continue trying to defend it, and thus
not be defending other planets. That's the optimal scenario, at least, but I don't know the Warden Fleet's high-level behaviors when multiple planets are under attack. Does the AI choose one and hammer it indefinitely? Send a weaker force to each? Build up double the ships and try both at full strength? Try one planet and then the other if it fails? I don't know. Whatever it does, the Warden Fleet will be weakened by the Honeypot, and in this game that will be very, very useful.
WEREN'T YOU IN THE MIDDLE OF DISCUSSING TURRET DEFENSES ON GYARM?Anyway. Gyarm will be a harder planet to defend, is the point, but the AI will have to pass through it and Tulev to threaten me, which is unlikely to happen.
OH, IS IT?Just for kicks, let's see if these Raiders can threaten the Instigator Base.
You know, I had the joke all lined up for when they got blown up immediately, but I suddenly understand why people like these. Destroying this base will be slow but absolutely possible, and these are only Mark I. I didn't use them much but since they have to be Mark IV for my plan anyway, I might as well take advantage to destroy high-profile targets. Much easier and faster than dragging my whole fleet through tons and tons of planets just for a Datacenter.
Well, not Mark I anymore. I'm not patient enough to let them plink away for as long as would be required at Mark I.
Hmm. Took a bit. Whatever the case it's out of the picture now. The nearby datacenter will be gone before long, thanks to a similar approach.
Gyarm, meanwhile, lacks proper turrets - let us fix that.
Hmm. Cruder than Tulev, but hopefully capable.
Meanwhile, we have ourselves a datacenter to raid. I initially brought in all four raid starships but one of the already damaged ones didn't make it past the tachyon gate. That shouldn't be an issue, however.
And downed. Easy enough. Now, with that concluded, more scouting is in order.
Starship Dock moved to Gyarm as well.
clacks tongue There they are. I was wondering... The Dark Spire. The most dangerous force in this galaxy, if left uncontrolled. Thankfully, "near the same planet" does not include the arguably nearby adjacent planets, so it's not quite as dire as all that.
40 strength. That's significant. I suppose all those turrets will come in handy now.
Not done with scouting yet, though making good progress. One of my routes was blocked by the Warden Fleet, leading to a swift death when cloaking ran out, so I was quickly rebuilding my sentinel starships to take an alternate route. One more run would assuredly be enough to have some good goals... but then this began. I haven't the faintest idea where this could be. And that makes it very, very dangerous. Or beneficial, once the hacking gets underway. I'm not sure.
Meanwhile, on Gyarm... Wait a sec, why are they still stacked? A glance at my settings says that stacks were still on. Weird. The attack doesn't seem unreasonable, at least.
The scouting has concluded. I wouldn't call it a grand success but it will do for now. Much more of the galaxy has been revealed and I can start plotting my next move.
snickerAnyway, with the attack deflected, now is a good time to analyze the options available now. Looking through the Objectives page, I find a few things worth noting.
I mentioned previously my thoughts regarding Snipers. I see the AI has them here, which seems an opportunity to perhaps bring some to my side. On the other hand...
...there's a schematic for them as well. I feel this is the superior choice, since it's closer, comes with some Knowledge, and allows me to remove the AI's snipers with a hack later if necessary. I can always use the planet as a diversion and allow the AI to take it (and in so doing not be attacking the far more important core cluster), or just leave it to be taken.
There's also a Zenith Power Generator, which I could certainly use. It's bordering some dangerous stuff, unfortunately.
This datacenter is tempting but distant. I will get it later.
Of the three options, getting the Snipers seems the most promising. Still, I feel like I damned myself a little with such a large map. Getting anywhere will take much time and require traveling through many planets. Still, best begin.
Orsha, the planet with the Sniper Schematics, has a few paths available to reach it. One of them requires passing through Dark Spire territory, however, so I am choosing to move to the right of my core cluster to proceed.
The first planet to neuter this way is Alterra... oh, wow. 58 damned strength.
IMPRESSED? I HOPED YOU WOULD BE. THERE IS EVEN A PLASMA EYE.Thankfully said Eye is a ways away from the Wormhole to Gyarm, so I can invade without worrying too much about it.
This AI is extremely powerful considering the AI Progress is so low still. I can't set up that Honeypot soon enough, can I?
Go, my Parasites! Turn the tide!
Uh... Hmm.
This is going poorly. A reload may be in order.
Or perhaps not! I lost most of my turrets, my metal is gone, and my fleet is in tatters, but it looks like I will pull through.
Actually, I am reloading anyway, so that the Dark Spire will work this time. Funny, since that will make the game harder, but there you have it.
All right, take two.
Really pushing it on energy, but since I'm going to start losing ships any second now it'll even out!
YOUR STRATEGY HINGES ON YOUR FLEET BEING DECIMATED? I AM STARTING TO THINK I HAVE OVERESTIMATED YOU, HUMAN.Pushing my concussion corvettes to attack, since they have long range, and parasites, because they can turn enemies. Losses will be severe but turrets are starting to come up, so hopefully the tide will be turned soon.
Ah, there we go! I mean, umm... damn. It's started.