Ummmm. So ok.
Feedback.
- I like the idea of a tech capturable, however...
https://clips.twitch.tv/ImpossibleHonorableAxePicoMause Also:
https://clips.twitch.tv/ArbitraryUnusualPorpoiseAllenHuhu . So I'm supposing they "fill" one level of research, as I've not been able to hack one yet. I'd rather have them litterally, like their description says, give a +1 bonus to research, so that your research costs are independant. Else I'm going to NOT use them until I explored all the map... because I don't want to waste research. That you have a permanent bonus to the research level should be shown in the tech screen IMO.
- I tried a game with 2 AI and the blue lines between both AI are weird. Especially since I had red and orange AI.
- ARS when with a game with 2 AI spawn troop from both AI. It's funny.
https://clips.twitch.tv/HappyAverageJayFutureMan Intended ? It's really minor though.
- the fleet power indicator for the player is white instead of blue for some reason, when I have no fleet. It's like my buildings lost their colors. It's weird.
- Going to level max in a research hides the research in the list ?
I like the changes about stations, and the fog of war is ok. Not fond of the forcefield change.
About tech changes, not sure yet, but looks good. I think it gives more goals to research as taking a planet sounds like you get a "EZ" weapon tech out of it, or you can get a lot of planets to get a huge hull tech.