Author Topic: Tutorial – Using Mesh Baker Pro In AI War 2  (Read 3526 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Tutorial – Using Mesh Baker Pro In AI War 2
« on: April 25, 2017, 10:50:36 am »


April 25th, 2017 - Notes for Cinth on how to use Mesh Baker Pro to do our atlasing instead of Pro Draw Call Optimizer. Pros and cons and troubleshooting galore, although it all works out in the end. Good tool, bad interface, great results. Translation: long tutorial.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Cinth

  • Core Member Mark II
  • *****
  • Posts: 2,527
  • Resident Zombie
Re: Tutorial – Using Mesh Baker Pro In AI War 2
« Reply #1 on: April 25, 2017, 02:11:32 pm »
Which boils down to less than a few minutes to actually do the job.  I spend more time waiting on the tool to process than I do making inputs  :D
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

 

SMF spam blocked by CleanTalk