Author Topic: Transports, Wormholes, and AI Shields  (Read 2747 times)

Offline Kraiz

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Transports, Wormholes, and AI Shields
« on: March 09, 2020, 02:20:05 pm »
I was under the impression that Transports are immune to any form of wormhole-blocking tech or capability when crippled so that you can return them home.  Is this not the case?

I have 3 disabled fleets on an AI planet.  A shield is covering the wormhole.  I can navigate the disabled ships inside the shield but the wormhole under the shields is not usable. 

I know there have been some shield changes so I don't know if this is new behavior or something i should put on Mantis.  Anyone have insight on this one?  I didn't see anything immediately relating to this on the latest set of version history notes. 

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
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Re: Transports, Wormholes, and AI Shields
« Reply #1 on: March 09, 2020, 03:41:03 pm »
Hmm, we had changed the behavior of wormholes to be blocked if they are covered by enemy forcefields even if you can get physically over to them -- this prevented things that move incredibly fast (or are on fast forward) from sneaking through covered wormholes.  It sounds like that new(ish -- a few months old) code is what you're running into.

I didn't remember that crippled flagships were set to be able to go through AI forcefields.  If that's the case and what the design says (that was a year ago when I was working on that bit probably), then I can make it so they are the exception to the wormhole-coverage check.  There are some newer units that are able to move through  enemy forcefields in general, and they probably still get caught by the wormhole traversal logic like your stuff does.

Definitely worth a mantis!
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Offline ArnaudB

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Re: Transports, Wormholes, and AI Shields
« Reply #2 on: March 10, 2020, 10:31:16 am »
I made one mid-january on that problem: https://bugtracker.arcengames.com/view.php?id=22622