TLDR: This post is to generate discussion on the role that transports will play in AI wars 2 by considering success/failures in classic
Transport ships, however they are implemented, will have tremendous impact on gameplay. Indeed, many strategies in classic would otherwise be non-viable without them.
The first iteration of transports ships are in, so it's now a good time to think about how these ships should function.
Classic's Versions: Transports and Assault Transports
Transports were fast and somewhat fragile (relative to their size). To ferry across multiple hostile planets, it was advisable to take out tachyon sentinels along the relevant wormholes, and escort transports with cloaking starships. Transports ran the risk of dying in transit without cloaking or armed escort
Assault Transports had cloaking and gained firepower proportional to capacity. A full assault transport could take out (weakly defended) guard posts without having to unload. IMO these units were essential science investments--these were the safest way to ferry fleet around and additionally offered special tactics (e.g., bring fleet to enemy planet and wait to unload until AI is distracted elsewhere)
*It's worth mentioning that in classic, a starship took the same slot as a single fleetship, which effectively buffed starship transport cheese (especially using the spectacular spire transports)
**[edit] as Draco reminded me, transports had attrition to prevent some of the cheesiness transports presented. AI response to "Deepstrikes" was also aimed to reduce cheesiness. Perhaps one or both of these concepts will be needed
AI Wars 2 Transports
I think it's safe to assume that this unit is in flux, so it will likely be very different in the long-run. However, the mass mechanic as the determining factor of how much a transport can carry is so intuitive that it can be counted on as a base feature. I suspect we will also be getting something akin to the assault transport (my hope anyway). But for now, let's focus on the transport.
The question is, what should this unit be like?
Currently, I would characterize the transport as: fast, fragile, expensive, high cap (won't ever run out), large capacity (ie., spacious)
IMO, transports are currently both too fragile and too expensive--its very difficult to ferry units between disjointed planets unless you neuter everything in between. Kill those OMD's and sabot guard posts before attempting
Here are some variations worth considering:
*slow(er), tanky, expensive, low cap, large capacity
*slow(er), fragile, cheap, low cap, large capacity
*fast, tanky, expensive, low cap, small(er) capacity
*fast, fragile, cheap, high cap, tiny capacity
*slow(er), tanky, cheap, high cap, tiny caapcity
*etc....
Something else to consider, should there be a big difference between mark 1 and mark X? (E.g., mark 3 gains cloaking)
I'm presently in favor of boosting their HP, everything else being equal. But certainly the high caps for this unit could be toned wayyy down, I think it would be preferable to have these as a low cap unit personally.