Arcen Games

Games => AI War II => Topic started by: PokerChen on August 06, 2019, 04:18:49 AM

Title: Should there be an alternative AIP/Hacking cost to get a planet?
Post by: PokerChen on August 06, 2019, 04:18:49 AM
I encountered a sort of cool thing while play testing now with minor factors that will destroy an AI Command Station. Wanted to get a barometer on whether this is considered a feature or an exploit (probably the latter?).

Here are some possible scenarios at of 0.878:

The last option nets a planet, trading only 10 hacking point and a chance to scout for -15AIP. This is absurdly cheap. However, I'm inclined to keep it as a possible alternate way since you need some other faction to do it for you (marauders being the easiest to trick). Maybe it is a fairer trade to use up 40 hacking plus scouting to net a 15AIP bonus. Maybe it's just a dirty exploit and I should be ashamed of myself. Thoughts?
Title: Re: Should there be an alternative AIP/Hacking cost to get a planet?
Post by: BadgerBadger on August 07, 2019, 09:28:56 PM
The last option is just a plain bug in the code and needs to be fixed. If you can still hit this in .879 then please open a mantis ticket.

It's possible that my fix in .880 will just fix it outright though.