- Sidebar like AI War Classic will be a thing, yes. That basically functions as the ? button already in that game, because you can cycle it through by mark level rather than what is on the planet. Making it a little easier to find instead of extending the sidebar like in Classic might be good.
- In terms of the sidebar, it would never be showing statuses like cloaked, shielded, health, or stance. Those things are per-squad, whereas the sidebar is showing the overall groups by ship type. Just like in the first game.
- In terms of using colors or somewhat abstract icons, there's a certain amount of learning curve that has to be dealt with no matter what. I'm not at all saying "this is the final way, end of discussion" on any of these issues, but I think we've passed the point where we can discuss them in the abstract. I think we need to get back to the realm of where we can point at icon X and say "that one is just too confusing for xyz reasons," etc.
- As far as vector graphics go, I'm referring to their creation method and overall styling. Before they ever hit the game, they'll be rasterized. So from a technical standpoint, it's just transparent pngs like in the first game.