Author Topic: Second Art Look: Player Base Concepting.  (Read 2182 times)

Offline Blue

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Second Art Look: Player Base Concepting.
« on: September 15, 2016, 09:37:44 AM »
Hey Guys.

Here's a new look at whats under development.

I'm been tasked to create a high-definition model of the player base ship.

With modeling, it's not usually so simple as to jump into the program and get to work. Lot of times you need a thought process to kick it off, and that's usually best handled through concept sketches. Some artists use references and mood boards in stead, but I'm of the former.

Anyway!

It started with thumb nails, thumbnails I unfortunately forgot to save. (Go me.)

Here's one:



I had to take into account Chris's recommendations and visions.

In short: He wanted something spikey, dangerous in feel, maybe have some rings, look like it was compartmental and had obvious living quarters.

Hmm.

Alright, well at this point, I wasn't happy with any of my thumbs. Everything looked.. boring to me.

The lack of muse was pretty present.

Usually I'll resort to a few other methods of sparking an idea.

One of my favorite ways is combinations. Take part A and add to part B.

In this case, I wondered what I could do if I tried to make a ship look a bit like a dragon head.



Ah hah! A sketch!



Refinement and details.



At this point, I felt like the dragon style wasn't subtle enough. I did away with some of the more pronouncing details.



Color isn't necessarily super important in model concepting, but to me, it really sets the mood.

You can see the living quarters in the rings. OVer all, pretty happy with the shape.

Chris suggested maybe building in a rock or asteroid, make it look like it was built off that. Like taking and putting rockets on a asteroid or something. Haha. Might be an excellent idea really.

And finally:



Just because!

-Blue





Offline Misery

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Re: Second Art Look: Player Base Concepting.
« Reply #1 on: September 15, 2016, 09:45:37 AM »
That looks like some sort of huge boss thing right out of one of my favorite shmups.   

That's high praise coming from me, mind you.   


Is this the sort of style the game as a whole will be using?   Looks bloody excellent to me.


Makes me think of Darius, actually.  Except that it's not shaped like some sort of fish, that series really had a thing for giant spaceship sea creatures. 


Looking forward to seeing more!

Offline Aklyon

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Re: Second Art Look: Player Base Concepting.
« Reply #2 on: September 15, 2016, 09:52:31 AM »
Looks awesome.

Offline kasnavada

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Re: Second Art Look: Player Base Concepting.
« Reply #3 on: September 15, 2016, 11:01:27 AM »
Awesome !

Offline Dominus Arbitrationis

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Re: Second Art Look: Player Base Concepting.
« Reply #4 on: September 15, 2016, 11:56:11 AM »
Wow. That looks awesome. You're definitely a really great artist!
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Offline x4000

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Re: Second Art Look: Player Base Concepting.
« Reply #5 on: September 15, 2016, 01:03:31 PM »
Maybe going with it being metallic instead of built into a rock will ultimately be the right path, I dunno.  Anyhow, as I've said in email, I really love this. :D
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Offline x4000

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Re: Second Art Look: Player Base Concepting.
« Reply #6 on: September 15, 2016, 01:03:47 PM »
I also want to point out that she did all this just yesterday.
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Offline Blue

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Re: Second Art Look: Player Base Concepting.
« Reply #7 on: September 15, 2016, 01:04:42 PM »
That looks like some sort of huge boss thing right out of one of my favorite shmups.   

That's high praise coming from me, mind you.   


Is this the sort of style the game as a whole will be using?   Looks bloody excellent to me.


Makes me think of Darius, actually.  Except that it's not shaped like some sort of fish, that series really had a thing for giant spaceship sea creatures. 


Looking forward to seeing more!

Thanks Misery!

As far as styles go, I'm not sure. I think a specific style is not really set in stone, but that you like this is a good direction to look at.

Could you specify more about what about this you like, as far as 'style' goes?

And thanks everyone!

-Blue

Offline Aklyon

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Re: Second Art Look: Player Base Concepting.
« Reply #8 on: September 15, 2016, 01:21:30 PM »
I also want to point out that she did all this just yesterday.
Blue sounds pretty fast.

Offline Blue

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Re: Second Art Look: Player Base Concepting.
« Reply #9 on: September 15, 2016, 01:27:34 PM »
I also want to point out that she did all this just yesterday.
Blue sounds pretty fast.

Ahahaha. I don't think so. I feel like I'm really slow. I suppose it depends on the subject at hand.

Ship concepting I had some practice on with Starward Rogue.

Offline Draco18s

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Re: Second Art Look: Player Base Concepting.
« Reply #10 on: September 15, 2016, 01:41:18 PM »
I know a couple artists that are this fast or faster.  It depends a lot on the level of detail that needs to be hand-drawn.

Offline x4000

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Re: Second Art Look: Player Base Concepting.
« Reply #11 on: September 15, 2016, 03:07:53 PM »
It depends on what is being drawn, too.
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Offline Captain Jack

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Re: Second Art Look: Player Base Concepting.
« Reply #12 on: September 15, 2016, 03:26:07 PM »
I like it! Misery's right, it does look like SHMUP art.

Chris suggested maybe building in a rock or asteroid, make it look like it was built off that. Like taking and putting rockets on a asteroid or something. Haha. Might be an excellent idea really.
So basically a human Spirecraft?  :P

Offline Cinth

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Re: Second Art Look: Player Base Concepting.
« Reply #13 on: September 15, 2016, 03:29:45 PM »
Chris suggested maybe building in a rock or asteroid, make it look like it was built off that. Like taking and putting rockets on a asteroid or something. Haha. Might be an excellent idea really.
So basically a human Spirecraft?  :P

Wouldn't that make it more like the Fortress?
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Timerlane

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Re: Second Art Look: Player Base Concepting.
« Reply #14 on: September 15, 2016, 03:31:37 PM »
The only potential 'problem' is that it would be incredibly disappointing to have a dragon-head ship and not have it do something impressive-looking with its 'mouth'(beam cannon, flame/energy wave, etc). :P