Author Topic: AI War 2 v0.601 Released! "Grumpy Ark"  (Read 4745 times)

Offline x4000

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Re: AI War 2 v0.601 Released! "Grumpy Ark"
« Reply #15 on: November 06, 2017, 07:36:19 pm »
He was waiting on me with the framerate limiter stuff, but I got that in at the last minute before cob and then sent him a message that was unclear that my work was done, whoops. So I think he's doing dinner with his family and then a release, is my guess.
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Offline keith.lamothe

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Re: AI War 2 v0.601 Released! "Grumpy Ark"
« Reply #16 on: November 06, 2017, 08:11:54 pm »
Out now :)
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Offline keith.lamothe

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Re: AI War 2 v0.601 Released! "Grumpy Ark"
« Reply #17 on: November 07, 2017, 09:53:37 am »
btw, the tutorial mode "all planets are Mark 1 and AI doesn't send waves" is wonderful for testing, especially for trying to work with the Nanocaust/Dyson Sphere lategame. Can that be left as an undocumented option somehow? Or just renamed as "Sandbox AI Type"
FYI, you can set up your own tutorial-esque situation by:

1) In GameData/Configuration/Scenario/KDL_VanillaEntries.xml , copy the node with name="Tutorial_01", and modify as desired. The classes/records it references that define the behavior are:
- class Scenario_Tutorial_01 (as opposed to Scenario_AftermathOfLosingTheAIWar)
- ai_type record Tutorial_01, which references class AITypeController_Tutorial_01, which uses AIBudgetController_Tutorial (the threat-controller and special-forces-controller are normal-game-logic)
- map_type record Tutorial_01, which references class Mapgen_Tutorial_01

The "all non-homeworlds are mark 1" aspect is due to AITypeController_Tutorial_01.AssignDefenseValuesTo() , the "does not send waves" aspect is due to AIBudgetController_Tutorial.GetSpendingRatios() .

2) Search for the line:
Code: [Select]
Engine_AIW2.Instance.InnerDoStartNewWorldOKLogic( ScenarioDataTable.Instance.GetRowByName( "Tutorial_01", false, null ) );, and replace "Tutorial_01" with your new scenario.

3) In-game, click the Tutorial button to start your scenario.

In the future I'll add support for picking between tutorials so you won't need to hijack the button ;)


So in this specific case I'm guessing you'd want to:
- replace Scenario_Tutorial_01 with a fairly "empty" implementation; no conditions or whatnot, but one key difference is that GetDefaultFactionConfigurations would include the Dyson Sphere or whatever
- leave the AI type exactly as-is
- replace the map_type reference with a normal map type
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