Going to stop for the night. I thought I could get some of this stuff a bit more finished up, but I have a lot more logic errors to run through first in the visual stuff. I definitely want to release tomorrow instead of Friday, though, because I suspect there will be an unusual number of bugs in this one. This sets in place the premise for all the fakey-lerping stuff in general, though, and gets the shots completely done from a code standpoint (beam weapons aside and other AOE, but those are easy), as well as the ships detaching from their squads when hit instead of just disappearing seemingly-prematurely, etc.
There will be another big raft of bugs as I implement things like the "ship cannon" from the constructors to refilling ships in the squads, and the warp-in/warp-out effects, but those are a lot simpler logic than what is now in place and not-yet-working-but-getting-there.
Right now all of the lerping works except for the post-death stuff. The nonreal 3D-space firing and emission from specific ships and all that is there and doing fine.