Overseer reminds me of Starcraft, even though that's not actually the unit name in Starcraft. It's just close enough that I look at it twice and say 'waita... no'.
I thought of it as well. It actually is by the way, its an upgraded/transformed Overlord in Starcraft 2.
Why not call the Admirals/Aspects --> Command Ships?
I think Chris wants to avoid multi word names for those. But it does raise a good point: why not just call them flagships.
There is the Starship with the same name, but munitions boosting is shifting towards stationary/rare stuff so those would end up being called something different anyway.
I kinda figured that would be a good reason not to use it after thinking about it for abit. Flagship on the other hand I didn't even think of and it communicates the same thing. If it's becoming free anyway it would be a great choice.
I notice the Bouncer AI Personality is listed as being retained in the second document, but wormhole guardposts are listed as unlikely to make it into the game so is the implication then that this personality's static positions are or include the wormhole entry points?
I'd like more information about stuff in the AI defense section. It possibly doesn't need to be in the initial document but as a veteran player of the first game I'm curious how things will transition or be different in AI War II. Questions I find myself asking are as follows:
- Will there be far fewer guard-posts in each system than before or will they simply be more centralized in the one or two static positions per planet mentioned in the document?
- If the ratio of guard posts to guardians number wise is shifting towards more guardians will the power level of each change respectively? Will both see an increase in power for example for being less or more numerous than they were before? Especially as all guardians are essentially planet bound carriers now. Barracks, the other available comparison, were weak in the first game though so perhaps not. Edit: I remembered guardians are capable of wormhole travel so I guess what I'm really asking is will their toughness be adjusted up or not due to them now housing units in times of inaction?
- How will the AI dispense its defense budget? With wormhole guard posts likely out and in addition to potentially fewer guard posts in each system in general will guardians now be counted for defense budget allocation?
- How will Special Force regional bases work in relation to where their fleets decide to patrol? (also can a regional base support more than one fleet?) Do they path towards other bases and back? Or do they patrol a certain number of jumps away and back at random? How far will they travel outside their usual region of operations in response to perceived threats and attacks?