Also, you need to start working on branding. You and Keith have coded a fantastic AI and the marketing and branding on that is completely missing.
This is actually an interesting point. I was once asked what is so special about the AI in AI War. i cannot recite the exact same qestion but it was somethign along the line, that an AI, that simply has an advantage, both in quality and quantity of ships, seems simply unfair and not very fair, the AI can simply steamroll you with its ships, that does not make the Ai smart.
I struggled to explain,w hat exactly the difference is, but the main aspect for me was the thing,t hat he cirticised: It simply does not do this. Other trategy games work around the princible that as long as teh AI has resources, it will churn out as much as possible and hunt you down with it.
The AI from AI War Classic however does not do this. It thinks you are weak. It thinks you are no threat. It thinks it can swat you down like an insect. It just sends so much units it thinks are enough but NOT overkill in order to defeat you. Does not work? It will send more units int he next wave.
The Ai probes you the entire game with waves and some occassional patrols from other planets to see, where your defneses are weak and if it needs more. it always sends units that it deems "enough" but never more than it think it needs. The AI reacts to your threat (AI progress) instead of simply using its overpowering might to crush you.
This was for me one of the main selling points, you have an AI that values you as player instead of just playing you like a regular opponent like its in other game. Teh Ai respects your threat to it and you can feel this in the game. As player I feel that I have an impact in the game and are not simply "the opponent".