You mentioned this in an email, and I had to really think about this a lot.
My first instinct was that I love the idea -- for all the reasons you mention. It's a way to make the game far more rich regardless of the lobby settings people choose, and it then plays into all the quick starts as a nice opt-in crisis, too. So I'm a huge fan of that.
My second thought was "oh man, the performance could be really terrible if there are tons of fights in the background going on in potentially any and every campaign." Essentially that someone might be playing along just fine, but then they get the nanocaust to come out and play and their performance tanks because of all the background activity that these cause.
Ultimately, thinking about this along with a linked report about someone with existing degraded performance made me come up with this:
https://bugtracker.arcengames.com/view.php?id=21429 (Performance Boost: Sim Step Bundling For Background Battles). With that sort of thing in tow, that basically eliminates my reservations; the actual processing for the factions themselves is all in the long-term-planning threads, and thus doesn't impact the simulation performance even if it was slow for some reason. Those are nonsim specifically so that they can be super-long-running (a few seconds, wow
), so the actual brains behind something like the nanocaust is not a problem. It's the cosntant background fighting that could be an issue with any of the things that crop up in this regard.
But I certainly want for there to be more of a focus on discovering factions through gameplay, and of player-chosen brinkmanship later in the game, etc. So it only makes natural sense to make those performance changes (which will be good in general, anyway), and then your idea here really fits perfectly.
TLDR: I think it's a great idea and I'd love to see that happen.