Author Topic: Nanocaust increases AIP?  (Read 2934 times)

Offline Kahuna

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Nanocaust increases AIP?
« on: January 01, 2019, 04:14:12 am »
Is Nanocaust supposed to increase AIP when it takes planets from the AI? It seems kind of wrong that AI puts more resources against the humans rather than the Nanocaust when it's the Nanocaust that's threatening the AI.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline BadgerBadger

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Re: Nanocaust increases AIP?
« Reply #1 on: January 01, 2019, 09:33:57 am »
The Nanocaust will increase AIP if it is player-allied. If it is not player allied then it does not increase AIP.

Offline Kahuna

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Re: Nanocaust increases AIP?
« Reply #2 on: January 01, 2019, 12:13:01 pm »
Hmm I'll have to look into this more. Because the Nanocaust was hostile to all.
set /A diff=10
if %diff%==max (
   set /A me=:)
) else (
   set /A me=SadPanda
)
echo Check out my AI War strategy guide and find your inner Super Cat!
echo 2592 hours of AI War and counting!
echo Kahuna matata!

Offline BadgerBadger

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  • Hero Member Mark III
  • *****
  • Posts: 1,229
  • BadgerBadgerBadgerBadger
Re: Nanocaust increases AIP?
« Reply #3 on: January 01, 2019, 01:08:07 pm »
If you can find a save from before the AIP inexplicably went up and let me know when the AIP will go up (instructions like "Load this save, and in about a minute the AIP goes up by 20 and I didn't do anything") then I can take a look