Hoo boy. Wow, lots of stuff in this thread. This is part of why I've drifted away from the forums some recently, I think -- there's just so much discussion that I'm getting overwhelmed. There's a lot of chaos in my life right now in general, and I've kind of taken it for granted that folks here are more "in my corner," so to speak, so I've neglected you and focused outward instead. I apologize for that.
To some of the questions (and I understand I may be missing others, so please feel free to follow up):
1. No, I have no intention of becoming just a UI and graphics programmer or whatever the exact wording is. I haven't fallen out of love with game design.
2. That said, my stamina for redoing a project that took 2+ people 5+ years to create is low if I'm having to do it by myself, yes.
3. Why is #2 the case? Well, one big reason is Stars Beyond Reach. I spent soooo long trying to make that work, obviously with a team that time, but ultimately it failed. It would be really hard for me to jump into a project with that degree of longevity if I'm working on my own. Having up-front funds would be nice in regards to taking of the pressure of "what if this doesn't sell after all this work," which has bitten me in the rear repeatedly over the recent years. But that's only part of it.
4. In all, I really want to be able to focus on things that are more concrete and that I can polish, in the main, when it comes to my game design work. I've had a lot of time working on really sprawling projects that always seem to run over budget and still not have the polish I want on them. I want to be able to sit down with something and really make it more exactly what I want it to be.
5. In a lot of respects, I'm not excited by the parts of AI War where I'm locked into simply redoing work that I did before. Keith is very much the guy for that sort of thing, because he is doing it better and more modern, and he's getting to focus on improvements and polish and all that jazz much the same as I was. On the flip side, the parts of AI War where I'm actually allowed to innovate in various ways are enormously exciting to me.
6. You can talk about tedium in jobs all day, and that's fine. But ultimately I've poured my soul into Arcen for a really long time, and I have to avoid doing it to that degree in the future. It's hurting my family, my marriage, and my health. There have been periods where I've worked 7 days a week for months at a time, as recently as August of this year. I just can't do that sort of thing anymore. But when it comes to the creative side of things, the parts that make a game shine and show it's crafted with love, you have to have a certain amount of gusto that is difficult for me to muster on
certain parts of this project at this time.
7. There's also a question of opportunity cost. I'm quite capable of making smaller games on my own or with an artist as the only help, and I get to be both unfettered by past expectations as well as really reveling in every aspect of the work. I'm not sure where the idea came from that I don't like tedious things, as anyone casually observing would probably think I have a fixation on such things, honestly.
But there's a big difference between me giving you 100 tasks that will take you a year to complete, and only part of the funds and time to actually do it, versus me giving you 5 tedious tasks that you have enough time and funds for and that you can really just focus your attention on.
8. I've realized in the last few months that I'm not really burned out on making strategy games. I'm burned out on making GIANT ones, where I'm designing the whole thing. I'd rather build intricate, complex, and compelling smaller experiences. The mindset of a strategy game is kind of at the core of most of my gaming unless it's just stress relief type work, though.
9. To the question of if Keith is leaving or not: no. Someone asked why we don't delay the kickstarter for months, and my response was meant to be basically "because Keith has bills to pay, and I can't pay them while we wait during said months, so he'd have to go do something else by definition." I apologize for being unclear.
Cheers.