Figured I'd cross-post this new batch:
The above is a tutorial for Cinth on how to get things ready for Blue to do her painting in Substance Painter. It doesn't handle the old-style of very-high LODs for us yet, but it gets all the rest of it.
The above is a video for Cinth on how we need to update our existing ship definitions to fit with our new "one material only" approach, which relies on mipmaps and GPU instancing for the bulk of its efficiency, rather than on baked vertex colors and dynamic batching.
The above takes a look at the newly-free alloy shader framework, which we've used in other projects, and looks at the difference in quality when we're now integrating it into AI War 2.
Starting at 8:30 in there is a tutorial for Blue, and at about 23:00 in is a tutorial for Cinth.
https://assetstore.unity.com/packages/vfx/shaders/alloy-physical-shader-framework-11978
https://forum.unity.com/threads/alloy-physical-shader-framework-version-3-for-unity-5.305178/page-34#post-3278461
The above video is about three ships that I'd done with standard shaders previously, including the first backer's custom Ark, and now they're converted over to Alloy. Just a video of me working and chatting about it as I do. Why not.