General Category > AI War II

Mind helping out Chris a bit? Lists of features and their basics - V2!

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x4000:
Let's keep the discussion of specific mechanics to their respective threads, particularly if they are going to be large and theoretically contentious, if you don't mind -- I've got separate threads for those two things for you.

x4000:
Added note in the above, relating to this document:

Chief Organizer: Cinth/b]
Cinth is the chief organizer of this document, so I want people to actually listen to him. ;)  It's very useful to have a specific person in charge of organizing anything that is created by a group, and in this case I don't want that person to be me (since that kind of defeats the point).  I'm doing my best to clarify what I want out of the document from my end, and then I'm leaving Cinth in charge of actually "making it so."  Thank you to everyone!

chemical_art:
Trying really hard to format this thread correctly (I am trying to stay organized the best I can). Thanks for the guidancce:

While I enjoy boosting units (armor boostings, munitions boosters, shield bearers) What I find annoying is how to keep full use out of them unless ALL ships stay together. Wish there was a way they could stay attached together with a "mother" unit.

x4000:

--- Quote from: chemical_art on August 31, 2016, 10:14:06 am ---Wish there was a way they could stay attached together with a "mother" unit.
--- End quote ---

THIS IS FREAKING BRILLIANT.

Thanks for that! :)

Cinth:

--- Quote from: x4000 on August 31, 2016, 10:15:23 am ---
--- Quote from: chemical_art on August 31, 2016, 10:14:06 am ---Wish there was a way they could stay attached together with a "mother" unit.
--- End quote ---

THIS IS FREAKING BRILLIANT.

Thanks for that! :)

--- End quote ---

Actually I think something like the formations from Homeworld might work.

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