General Category > AI War II
Mind helping out Chris a bit? Lists of features and their basics - V2!
x4000:
Let's keep the discussion of specific mechanics to their respective threads, particularly if they are going to be large and theoretically contentious, if you don't mind -- I've got separate threads for those two things for you.
x4000:
Added note in the above, relating to this document:
Chief Organizer: Cinth/b]
Cinth is the chief organizer of this document, so I want people to actually listen to him. ;) It's very useful to have a specific person in charge of organizing anything that is created by a group, and in this case I don't want that person to be me (since that kind of defeats the point). I'm doing my best to clarify what I want out of the document from my end, and then I'm leaving Cinth in charge of actually "making it so." Thank you to everyone!
chemical_art:
Trying really hard to format this thread correctly (I am trying to stay organized the best I can). Thanks for the guidancce:
While I enjoy boosting units (armor boostings, munitions boosters, shield bearers) What I find annoying is how to keep full use out of them unless ALL ships stay together. Wish there was a way they could stay attached together with a "mother" unit.
x4000:
--- Quote from: chemical_art on August 31, 2016, 10:14:06 am ---Wish there was a way they could stay attached together with a "mother" unit.
--- End quote ---
THIS IS FREAKING BRILLIANT.
Thanks for that! :)
Cinth:
--- Quote from: x4000 on August 31, 2016, 10:15:23 am ---
--- Quote from: chemical_art on August 31, 2016, 10:14:06 am ---Wish there was a way they could stay attached together with a "mother" unit.
--- End quote ---
THIS IS FREAKING BRILLIANT.
Thanks for that! :)
--- End quote ---
Actually I think something like the formations from Homeworld might work.
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