Author Topic: Logic behind AI Warden base placement might need a look.  (Read 8391 times)

Offline CRCGamer

  • Newbie Mark II
  • *
  • Posts: 11
Logic behind AI Warden base placement might need a look.
« on: June 23, 2020, 09:25:26 pm »
Just starting a difficulty seven run and well... taking even the first planet in the chain adjacent to my starting location got me hammered with a warden fleet making it take nearly eight minutes to just clear the front door. Just seems odd that something as important as a Warden base would land in the immediate two hop pre-revealed systems. Especially with this sort of starting location.

https://steamcommunity.com/sharedfiles/filedetails/?id=2139960071

Offline BadgerBadger

  • Arcen Volunteer
  • Hero Member Mark III
  • *****
  • Posts: 1,229
  • BadgerBadgerBadgerBadger
Re: Logic behind AI Warden base placement might need a look.
« Reply #1 on: June 23, 2020, 10:25:03 pm »
The logic has remained basically unchanged for years now. Sometimes you just get unlucky.

Offline CRCGamer

  • Newbie Mark II
  • *
  • Posts: 11
Re: Logic behind AI Warden base placement might need a look.
« Reply #2 on: July 17, 2020, 09:13:45 pm »
Speaking of unlucky... the latest game has this interesting roadblock at the start of the game pretty much.

https://steamcommunity.com/sharedfiles/filedetails/?id=2169603944

A pair of warden bases immediately next to each other with the second one having the added spice of a raid alarm on top. I do find it odd that Warden bases can spawn in immediately adjacent systems with no space between them though.