New info: The 32 Bit version still seems to work, but the 64 Bit version does not work anymore:
Launching the game from Steam doesn't do anything (I am not sure, though, whether Steam is launching the 64 Bit version or the 32 Bit version by default).
Launching the 32 Bit version of the game from the command line (outside of Steam) works (but prints "DllNotFoundException: libsteam_api.so" in the title screen, which is intelligible, because Steam is not running). But I noticed that the GPU fan is going wild, even on the title screen, which never before occured on my machines with any of the prior builds; CPU consumption is also VERY high).
Launching the 64 Bit version of the game from the command line (outside of Steam) does not work at all and gives the following output:
Set current directory to /ext/SteamLibrary/steamapps/common/AI War 2
Found path: /ext/SteamLibrary/steamapps/common/AI War 2/AIWar2Linux.x86_64
Mono path[0] = '/ext/SteamLibrary/steamapps/common/AI War 2/AIWar2Linux_Data/Managed'
Mono config path = '/ext/SteamLibrary/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/etc'
PlayerConnection initialized from /ext/SteamLibrary/steamapps/common/AI War 2/AIWar2Linux_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55172
Multi-casting "[IP] 192.168.1.9 [Port] 55172 [Flags] 2 [Guid] 2623226826 [EditorId] 703848197 [Version] 1048832 [Id] LinuxPlayer(192.168.1.9) [Debug] 0" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55172]
Preloaded 'ScreenSelector.so'
Unable to preload the following plugins:
ScreenSelector.so
PlayerConnection already initialized - listening to [0.0.0.0:55172]
Logging to /home/lessster/.config/unity3d/Arcen Games, LLC/AIWar2/Player.log
Setting breakpad minidump AppID = 573410
Steam_SetMinidumpSteamID: Caching Steam ID: 76561198064600075 [API loaded no]
Stacktrace:
at (wrapper managed-to-native) SteamNative.Platform/Linux64/Native.SteamAPI_ISteamInventory_LoadItemDefinitions (intptr) <IL 0x00009, 0x00065>
at (wrapper managed-to-native) SteamNative.Platform/Linux64/Native.SteamAPI_ISteamInventory_LoadItemDefinitions (intptr) <IL 0x00009, 0x00065>
at SteamNative.Platform/Linux64.ISteamInventory_LoadItemDefinitions () [0x00020] in l:\workspace\Facepunch\Facepunch.Steamworks\master\Facepunch.Steamworks\SteamNative\SteamNative.Platform.Linux64.cs:3668
at SteamNative.SteamInventory.LoadItemDefinitions () [0x00001] in l:\workspace\Facepunch\Facepunch.Steamworks\master\Facepunch.Steamworks\SteamNative\SteamNative.SteamInventory.cs:212
at Facepunch.Steamworks.Inventory..ctor (Facepunch.Steamworks.BaseSteamworks,SteamNative.SteamInventory,bool) [0x00028] in l:\workspace\Facepunch\Facepunch.Steamworks\master\Facepunch.Steamworks\Interfaces\Inventory.cs:51
at Facepunch.Steamworks.BaseSteamworks.SetupCommonInterfaces () [0x00019] in l:\workspace\Facepunch\Facepunch.Steamworks\master\Facepunch.Steamworks\BaseSteamworks.cs:65
at Facepunch.Steamworks.Client..ctor (uint) [0x00065] in l:\workspace\Facepunch\Facepunch.Steamworks\master\Facepunch.Steamworks\Client.cs:90
at ArcenGameController.Start () [0x00076] in C:\vcprojs\arcengames_aiw_ultra\AIW2Unity\Assets\ArcenCode\ArcenGameController.cs:40
at (wrapper runtime-invoke) object.runtime_invoke_void__this__ (object,intptr,intptr,intptr) <IL 0x0001c, 0x0005e>
Native stacktrace:
/ext/SteamLibrary/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libmono.so(+0x9847a) [0x7fda621cd47a]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x1138f) [0x7fda70dfb38f]
/lib/x86_64-linux-gnu/libc.so.6(gsignal+0x38) [0x7fda6ffac428]
/lib/x86_64-linux-gnu/libc.so.6(abort+0x169) [0x7fda6ffae029]
./AIWar2Linux.x86_64() [0xfcedfb]
/ext/SteamLibrary/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libmono.so(+0xd8cb0) [0x7fda6220dcb0]
/ext/SteamLibrary/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libmono.so(+0x3717e) [0x7fda6216c17e]
/lib/x86_64-linux-gnu/libpthread.so.0(+0x1138f) [0x7fda70dfb38f]
/lib/x86_64-linux-gnu/libc.so.6(+0x14e168) [0x7fda700c5168]
/home/lessster/.local/share/Steam/linux64/steamclient.so(+0x8e02f6) [0x7fd9631352f6]
/home/lessster/.local/share/Steam/linux64/steamclient.so(+0x67c2ce) [0x7fd962ed12ce]
/home/lessster/.local/share/Steam/linux64/steamclient.so(+0x63eba8) [0x7fd962e93ba8]
[0x41de6234]
/ext/SteamLibrary/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libmono.so(+0x3b2d6) [0x7fda621702d6]
/ext/SteamLibrary/steamapps/common/AI War 2/AIWar2Linux_Data/Mono/x86_64/libmono.so(mono_runtime_invoke+0x67) [0x7fda62271ea8]
./AIWar2Linux.x86_64() [0xf86533]
./AIWar2Linux.x86_64() [0xff4364]
./AIWar2Linux.x86_64() [0xfc922c]
./AIWar2Linux.x86_64() [0xfcb735]
./AIWar2Linux.x86_64() [0xfcc67f]
./AIWar2Linux.x86_64() [0x812f96]
./AIWar2Linux.x86_64() [0xbdcd60]
./AIWar2Linux.x86_64() [0xbbf7f5]
./AIWar2Linux.x86_64() [0x4c8aa6]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xef) [0x7fda6ff9782f]
./AIWar2Linux.x86_64() [0x4d8a98]
Debug info from gdb:
Could not attach to process. If your uid matches the uid of the target
process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
again as the root user. For more details, see /etc/sysctl.d/10-ptrace.conf
ptrace: Vorgang nicht zulässig.
No threads.
=================================================================
Got a SIGABRT while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================
ArcenDebugLog.txt says this:
3/16/2018 6:51:28 PM Current directory used: /ext/SteamLibrary/steamapps/common/AI War 2/
3/16/2018 6:51:28 PM Process Count = 0 so PlayerDataDirectory used: /ext/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/16/2018 6:51:57 PM Game Version: 0.712
graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 384.111
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Linux 4.4 Ubuntu 16.04 64bit
graphicsDeviceName: GeForce GTX 670/PCIe/SSE2
graphicsDeviceID: 4489
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 384.111
graphicsMemorySize: 2048
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
processorCount: 8
processorFrequency: 3786
systemMemorySize: 16004
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
3/16/2018 6:51:57 PM Resolution changed to fullscreen 1080x1920
3/16/2018 6:51:57 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/16/2018 6:51:57 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/16/2018 6:51:58 PM
-----------
DllNotFoundException: libsteam_api.so
Stack Trace: SteamNative.Platform+Linux32.SteamApi_SteamAPI_Init () (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/SteamNative/SteamNative.Platform.Linux32.cs:4048)
SteamNative.SteamApi.SteamAPI_Init () (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/SteamNative/SteamNative.SteamApi.cs:59)
Facepunch.Steamworks.Interop.NativeInterface.InitClient (Facepunch.Steamworks.BaseSteamworks steamworks) (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/Interop/Native.cs:41)
Facepunch.Steamworks.Client..ctor (UInt32 appId) (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/Client.cs:79)
ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:40)
at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 92
at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 724
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 677
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ApplicationBindings.gen.cs:line 564
3/16/2018 6:51:58 PM
ErrorsReportedByEngine: -----------
DllNotFoundException: libsteam_api.so
Stack Trace: SteamNative.Platform+Linux32.SteamApi_SteamAPI_Init () (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/SteamNative/SteamNative.Platform.Linux32.cs:4048)
SteamNative.SteamApi.SteamAPI_Init () (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/SteamNative/SteamNative.SteamApi.cs:59)
Facepunch.Steamworks.Interop.NativeInterface.InitClient (Facepunch.Steamworks.BaseSteamworks steamworks) (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/Interop/Native.cs:41)
Facepunch.Steamworks.Client..ctor (UInt32 appId) (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/Client.cs:79)
ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:40)
at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 92
at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1166
at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1132
at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 727
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 677
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ApplicationBindings.gen.cs:line 564
3/16/2018 6:51:58 PM MusicVolume set to -12.7861 dB (50% Volume On Interface)
3/16/2018 6:52:48 PM Current directory used: /ext/SteamLibrary/steamapps/common/AI War 2/
3/16/2018 6:52:48 PM Process Count = 0 so PlayerDataDirectory used: /ext/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/16/2018 6:52:55 PM Game Version: 0.712
graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 384.111
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Linux 4.4 Ubuntu 16.04 64bit
graphicsDeviceName: GeForce GTX 670/PCIe/SSE2
graphicsDeviceID: 4489
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 384.111
graphicsMemorySize: 2048
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
processorCount: 8
processorFrequency: 3754
systemMemorySize: 16004
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
3/16/2018 6:52:55 PM Resolution changed to fullscreen 1080x1920
3/16/2018 6:52:55 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/16/2018 6:52:55 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/16/2018 6:53:05 PM Current directory used: /ext/SteamLibrary/steamapps/common/AI War 2/
3/16/2018 6:53:05 PM Process Count = 0 so PlayerDataDirectory used: /ext/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/16/2018 6:53:11 PM Game Version: 0.712
graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 384.111
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Linux 4.4 Ubuntu 16.04 64bit
graphicsDeviceName: GeForce GTX 670/PCIe/SSE2
graphicsDeviceID: 4489
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 384.111
graphicsMemorySize: 2048
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
processorCount: 8
processorFrequency: 3828
systemMemorySize: 16004
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
3/16/2018 6:53:11 PM Resolution changed to fullscreen 1080x1920
3/16/2018 6:53:11 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/16/2018 6:53:11 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/16/2018 6:59:20 PM Current directory used: /ext/SteamLibrary/steamapps/common/AI War 2/
3/16/2018 6:59:20 PM Process Count = 0 so PlayerDataDirectory used: /ext/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/16/2018 6:59:27 PM Game Version: 0.712
graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 384.111
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Linux 4.4 Ubuntu 16.04 64bit
graphicsDeviceName: GeForce GTX 670/PCIe/SSE2
graphicsDeviceID: 4489
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 384.111
graphicsMemorySize: 2048
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
processorCount: 8
processorFrequency: 3789
systemMemorySize: 16004
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
3/16/2018 6:59:27 PM Resolution changed to fullscreen 1080x1920
3/16/2018 6:59:27 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/16/2018 6:59:27 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)
3/16/2018 6:59:27 PM
-----------
DllNotFoundException: libsteam_api.so
Stack Trace: SteamNative.Platform+Linux32.SteamApi_SteamAPI_Init () (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/SteamNative/SteamNative.Platform.Linux32.cs:4048)
SteamNative.SteamApi.SteamAPI_Init () (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/SteamNative/SteamNative.SteamApi.cs:59)
Facepunch.Steamworks.Interop.NativeInterface.InitClient (Facepunch.Steamworks.BaseSteamworks steamworks) (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/Interop/Native.cs:41)
Facepunch.Steamworks.Client..ctor (UInt32 appId) (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/Client.cs:79)
ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:40)
at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 92
at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 724
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 677
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ApplicationBindings.gen.cs:line 564
3/16/2018 6:59:27 PM
ErrorsReportedByEngine: -----------
DllNotFoundException: libsteam_api.so
Stack Trace: SteamNative.Platform+Linux32.SteamApi_SteamAPI_Init () (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/SteamNative/SteamNative.Platform.Linux32.cs:4048)
SteamNative.SteamApi.SteamAPI_Init () (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/SteamNative/SteamNative.SteamApi.cs:59)
Facepunch.Steamworks.Interop.NativeInterface.InitClient (Facepunch.Steamworks.BaseSteamworks steamworks) (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/Interop/Native.cs:41)
Facepunch.Steamworks.Client..ctor (UInt32 appId) (at l:/workspace/Facepunch/Facepunch.Steamworks/master/Facepunch.Steamworks/Client.cs:79)
ArcenGameController.Start () (at C:/vcprojs/arcengames_aiw_ultra/AIW2Unity/Assets/ArcenCode/ArcenGameController.cs:40)
at System.Environment.get_StackTrace() in /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Environment.cs:line 227
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Boolean IncludeStackTrace, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 143
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, DebugLogDestination Destination, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 112
at Arcen.Universal.ArcenDebugging.ArcenDebugLog(System.String Message, Verbosity Verbosity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\UtilityLibraries\ArcenDebugging.cs:line 92
at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText, Boolean SuppressArcenDebugLog) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1166
at Arcen.Universal.Engine_Universal.WriteToErrorFile(System.String ErrorFile, System.String ErrorName, System.String ErrorText) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 1132
at Arcen.Universal.Engine_Universal.LogWritten(System.String LogString, System.String StackTrace, LogType Type, System.Exception Cause, Boolean CameFromUnity) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 727
at Arcen.Universal.Engine_Universal.LogWrittenFromUnity(System.String LogString, System.String StackTrace, LogType Type) in C:\vcprojs\arcengames_aiw_ultra\ArcenUniversal\src\Engine_Universal.cs:line 677
at UnityEngine.Application.CallLogCallback(System.String logString, System.String stackTrace, LogType type, Boolean invokedOnMainThread) in /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/ApplicationBindings.gen.cs:line 564
3/16/2018 6:59:27 PM MusicVolume set to -12.7861 dB (50% Volume On Interface)
3/16/2018 7:04:03 PM Current directory used: /ext/SteamLibrary/steamapps/common/AI War 2/
3/16/2018 7:04:03 PM Process Count = 0 so PlayerDataDirectory used: /ext/SteamLibrary/steamapps/common/AI War 2/PlayerData/
3/16/2018 7:04:09 PM Game Version: 0.712
graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 384.111
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Linux 4.4 Ubuntu 16.04 64bit
graphicsDeviceName: GeForce GTX 670/PCIe/SSE2
graphicsDeviceID: 4489
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 384.111
graphicsMemorySize: 2048
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i7-4770K CPU @ 3.50GHz
processorCount: 8
processorFrequency: 3774
systemMemorySize: 16004
supportsImageEffects: True
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
3/16/2018 7:04:09 PM Resolution changed to fullscreen 1080x1920
3/16/2018 7:04:09 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
3/16/2018 7:04:09 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120)