Author Topic: Kickstarter updates  (Read 5049 times)

Offline keith.lamothe

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Kickstarter updates
« on: December 03, 2016, 03:35:34 pm »
It hadn't occurred to me that folks here wouldn't necessarily know about new updates to the AIW 2 kickstarter; an oversight on my part. I don't want to have a new thread for every "rallying the troops" message we put up over there, but some of the posts contain a lot of info relevant to the game's design, so I'll endeavor to keep this thread up to date with those.

Video of Pablo playing Midnight on the piano (ok, it's not design info, but everyone needs more Pablo)
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1742426

Series on The AI - Part 0 (terms)
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1745189

What we're doing with the Spire
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1746490

Series on The AI - Part 1 (overview)
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1747725

First combat prototype video
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1752561

Series on The AI - Part 2 (ship routing)
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1753720

Backstory
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1757302

Second combat video (with squads)
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1760531

The Nemesis
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1762476

Series on The AI - Part 3 (targeting)
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1763996

Series on The AI - Part 4 (special forces)
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1797979
« Last Edit: February 03, 2017, 11:16:51 am by keith.lamothe »
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Offline keith.lamothe

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Re: Kickstarter updates
« Reply #1 on: December 06, 2016, 09:00:22 am »
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Offline Lakshata

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Re: Kickstarter updates
« Reply #2 on: December 06, 2016, 10:05:56 am »
Huh I thought backers (I assume most people here backed it at this point) got emails every time there was an update. They're still interesting, keep em up.

Offline keith.lamothe

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Re: Kickstarter updates
« Reply #3 on: December 06, 2016, 11:05:25 am »
Huh I thought backers (I assume most people here backed it at this point) got emails every time there was an update.
Yea, I thought so too, but then I started hearing from people who were interested in stuff we were saying but not being notified about it. Oh well :)
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Offline Draco18s

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Re: Kickstarter updates
« Reply #4 on: December 06, 2016, 11:07:45 am »
You can turn email updates off, both globally and per-project.

Offline CaptainTaz

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Re: Kickstarter updates
« Reply #5 on: December 06, 2016, 05:20:39 pm »
I don't need notifications, I just have the kickstarter link on my bookmarks bar and its the first thing I click when opening firefox! :D

... I'm not excited, I swear!
Just that guy who hides behind walls of death hoping that they stay up.

Offline Cyborg

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Re: Kickstarter updates
« Reply #6 on: December 07, 2016, 06:45:24 pm »
Huh I thought backers (I assume most people here backed it at this point) got emails every time there was an update.
Yea, I thought so too, but then I started hearing from people who were interested in stuff we were saying but not being notified about it. Oh well :)

True story, I'm one of those people.
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Offline keith.lamothe

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Re: Kickstarter updates
« Reply #7 on: December 09, 2016, 05:28:04 pm »
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Offline Cyborg

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Re: Kickstarter updates
« Reply #8 on: December 09, 2016, 09:51:38 pm »
Great video, but you may want to consider showing colors for teams without contrails turned on.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
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Offline keith.lamothe

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Re: Kickstarter updates
« Reply #9 on: December 12, 2016, 05:41:26 pm »
Yea, the usage of team-color is still in early days.

New one:

The Nemesis
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1762476
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Offline Chthon

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Re: Kickstarter updates
« Reply #10 on: December 12, 2016, 05:59:48 pm »
Yea, the usage of team-color is still in early days.

New one:

The Nemesis
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1762476
I still want black as my team color. It's optical camouflage D:<

Offline Vyndicu

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Re: Kickstarter updates
« Reply #11 on: December 12, 2016, 06:17:01 pm »
Yea, the usage of team-color is still in early days.

New one:

The Nemesis
https://www.kickstarter.com/projects/arcengames/ai-war-ii-0/posts/1762476

Nothing can go wrong if I mod two different nemesis to kill each other right right?!  :P

When I first saw nemesis, I was not sure what it was. Now I might splurge a bit.

Offline chemical_art

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Re: Kickstarter updates
« Reply #12 on: December 12, 2016, 08:12:31 pm »


Nothing can go wrong if I mod two different nemesis to kill each other right right?!  :P

When I first saw nemesis, I was not sure what it was. Now I might splurge a bit.

I would pay a tidy sum if this was possible
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Offline keith.lamothe

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Re: Kickstarter updates
« Reply #13 on: December 12, 2016, 09:32:22 pm »
There's no particular reason the custom logic can't be used to target whatever, even if it's not human controlled.

Having a nemesis-hunting nemesis would be a lot of fun.
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Offline keith.lamothe

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Re: Kickstarter updates
« Reply #14 on: December 14, 2016, 10:29:28 am »
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