I think the problem is that the video doesn't show gameplay (combat), only conceptualized ideas and early development stuff, for most of us this is not a problem, but for non game developers and techies this is a big turn-off, this would also explain the video style, as I can tell this was noticed when making it, and the narration (which is great) was put in so that it has a nicer, less techy, feeling. But normal people can't really see how the gameplay would be from the video or from the images in the text and this makes for poor conversations outside of this forum as well. And then there is also that I swear I must have already said that, but I think the whole "feeling" of the video and ks front isn't fitting the doom/dread feeling of AI War. It should have hammered home the 4x aspect far more, I looked at the KS page, could see no mention of
4x whatsoever. Even though AI War isn't a rts, it's a goal oriented
asymmetric 4x / RTS hybrid. And in an age where we are devoid of any decent space 4x games as usual this would create far more talking points, especially for people new to the game.
So please think about reshaping the "front" page of the KS... push "asymmetric 4x with fancy 3d real time battles" more ;P And show some explody shooty stabby stuff....
Ps.: As an artist I am also not super keen on the various ships being that glowy and "simple shaded", it reminds me of PA and I detested that art-style sadly :/ But yeah, that is just my personal artistic critic, doubt that is a problem for the KS... still the art-style bothers me really really a lot.. especially as games from 8 years ago.. looked.. far more epic with hardware a lot less powerful, and on a grand scale as well.