For now I've mostly just stopped with this one, honestly, and gone back to the first game. The hard-to-read icons are a headache waiting to happen, and I dont even want to talk about the bloody ship stats. Normally I try to help out with testing and all that, but this is a bit beyond my patience.
Yeah. I hated the way the ship stats were presented in AIW1, too, though. It was a lot of information that I was never going to use. Maybe I could have been a more efficient player if I had used that info, but I never felt that the amount of effort involved in unpacking all the details was worth it. At the end of the day I was still just building everything I possibly could and throwing them at the enemy.
Yeah, alot of players seemed to have trouble with that too.
The way I looked at it was that I dont always need to know ALL of the stats for a given ship. After enough experience with the game, there were certain things I tended to always look at, and other stats that I only looked at in specific situations. The main things I wanted to know about any given ship: Hull type, damage bonuses against hulls, immunities, and if they were capable of producing a special effect (anything that would be listed in immunities). And for some units (usually starships, turrets, and "special" things like forcefields) I would want to be aware of the ship cap.
I think part of the problem was that it was hard for players to really get a handle on what stats were important at the time, and what stats they could overlook. And of course, that might differ based on playstyle. I personally dont look at things like armor values or metal costs, but other players might. With the sheer complexity of the game, it was inevitable that the stats would also be complex. And I think taht one way or another, that's going to be the case here, even if it's a little lessened.
No, what I dont like about the ship stats here is the nature of them. Like, int he first game, things like hull types, right? It's nice and easy to remember the keywords used there, or in the immunities, or whatever. It was a good way to present the stats that determined what units were good at what jobs, and what they were strong/weak against. But in this game, it's all numbers instead of keywords, and that honestly just confuses the hell out of me. It's muuuuuuuuuuuuch harder for me to remember. Which is to say, I just cant. I mean, I'm forgetful by nature, and even in the first game I look at the stats fairly often, but it happens like 5x more in this game than it did there. I end up spending WAY too much time checking and comparing stats. Way too much. Just because of HOW they're presented and the form they take.
If there are any players out there who ever play the game by regularly selecting individual fleet ship units (that is, apart from scouts and starships) instead of drag-selecting or type-selecting, I would love to know how they do it, and why.
With individual fleet ships being so weak by themselves, I'd be surprised if anyone does that. I mean, some players (such as myself) will try to micro the hell out of every battle, but... even I dont do it to THAT level. Individual fleet ships are too weak by themselves for that to make sense. I tend to split up a given fleet into many smaller blobs based on what's going on, rather than just throw the whole ball in one direction during a fight.
Now that all being said, I agree with what some of the others are saying: The sheer scale of the game is part of what makes it what it is. If unit numbers were alot smaller, it just wouldnt feel right, not to me anyway. Having big fleets is part of what makes it feel so epic. And it also gives a sense of managing chaos moreso than other RTS games ever really do. I personally like that quite a bit.
It also means that when you have a unit that's strong by itself, it just FEELS really freaking strong. It makes the starships (or even moreso, the Champions in the first game) truly stand out. Makes them that much more satisfying to use, and rewarding to unlock.
Also, since this was mentioned somewhere here (cant find it suddenly) I DONT find microing inherently difficult to do in this game. If I did, I'd probably get frustrated and wouldnt play it. On the contrary, I find it much easier to do than in most RTS games. And much more interesting.