I'm finding it a lot easier to use and interpret the interface in AIW2 than in AIW1, which is great. I was worried that it was going to be a lot more confusing.
However, I'm finding the visual style of AIW2 to be incredibly off-putting. The icons are so thematically inappropriate that they are intensely distracting. Maybe it's the colors, but I do think it's much more the fact that the shading, outlining and overall shape of the icons are much too "childish" looking. And because the icons on the map are the dominant feature, the fact that there are gorgeous ship graphics underneath is completely lost. Even zooming in really close, the icons are so fantastically prominent that they divert the attention of the eye.
This was one of my frustrations with the original game. The way the game is meant to be played, you're constantly zoomed out, and so the details of the individual ships are lost because the icons are necessarily overriding the visuals. I had hoped that AIW2 would fix this, or adjust it, somehow. And I was encouraged to see all the great work that went into making really gorgeous units. But once again, as with AIW1, you just never get to see them. You spend all your time watching the icons again. And if you do zoom in, the icons are in the way.
There are a few other little details that perhaps are going to be filled in over time, that suggest to me at this moment that the great visuals in AIW2 just aren't that important in the development process. Ships pop into existence while being built, rather than undergoing even the most rudimentary of construction animation. And when ships drop into wormholes - which are below the plane of the game - they simply disappear. They don't even drop down into the wormhole graphic, they just go poof (and they go poof at a surprisingly great distance from the wormhole graphic). When the AI's command centers get destroyed, they blink out of existence. There's no graphical representation of their destruction, as far as I can tell. The ships move around and have pew-pew graphics, but they have very limited dynamic quality.
I'm not a modder (well, not a good one), but if I'm going to spend as much time playing AIW2 as I did AIW1 I'm going to have to do something drastic about those icons. They need to be toned way, way down - the colors need to be more muted, they need to be less puffy, and as graphical representations they need to be a lot more immediately distinctive. Yes, they all look different, but even in their difference the still look very same-y and don't contain enough information. NATO symbols work despite their obtuseness because each one is identifiable immediately, even if you don't know what they represent. You're never going to mistake infantry for armor - the icons are simply too distinct. Learning the meaning of each icon may take a little time, but once you've got it in your head, you can read a map very clearly and very quickly. I suspect that is not going to be the case for AIW2's stock icons, because while they convey information more immediately (take less time to learn), they convey that information very poorly (are difficult to distinguish on the map).