Author Topic: I'm a friend who's never heard of AI War. Convince me to back in 3 sentences.  (Read 24403 times)

Offline x4000

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If you don't mind. ;)

This could be three (or fewer) sentences in a narrative format, or in the format of bullet points.

Think of a friend who might actually be interested in it but doesn't know about, or one who DOES know about it but imagine that they don't.  You wouldn't spend your brief time explaining to them what it IS, per se.  You'd spend your time explaining to them largely why they should care, why it's awesome, why it's something they would like, etc.  How they can expect to feel, or something like that.

I am notably terrible about this sort of thing about my own games, and a lot of "my" best descriptions of the game in past marketing materials (for AI War Classic) were actually from press or players who said it first and better, and then I was thinking "huh.  that's not something I'd ever thought of that way."

Since I'm bad at doing this for my own games, I'll give a few examples of me trying to sell you on a few random other games that I like, but using this format.

7 Days To Die: "It's kind of like Minecraft, but with way more interesting monsters, and a lot more interesting buildings and towns to find and explore.  It does have a lot of the tropes of both post-apocalyptic games and crafting/survival games, but it's hugely configurable and moddable and manages to make it feel fresh even when you play it vanilla.  Every 7 days there's a giant horde that attacks your base in the night, and that lends a huge amount of purpose and strategy to the whole experience."

That was on the lengthy side, and I didn't polish it, but still.

Super Mario 3D World: This is the best multiplayer Mario game they've ever made, with 4-player simultaneous co-op that actually WORKS and uses a really smart and automatic camera system.  It starts out easy enough, but with some of the better item and level design of the series, but by the time you start unlocking the special worlds (after beating the game) it has some of the most challenging levels ever seen in a first-party Mario game.  More than anything else, it's just FUN, either with a group or just one person."

Also lengthy and unpolished.  I'm setting a bad precedent. ;)

SUPERHOT: "This is the most fun first-person game I've played in years.  It's basically an entire game based around being Neo from The Matrix, since time only moves when you move.  You can do all sorts of crazy feats and feel completely badass in a way that no other game lets you do."

That was a bit better, on the length side.  Okay, that's enough from me for now.

Remember that you're not pitching AI War Classic, per se, although that's certainly part of it.  You're pitching "why you should give money to AI War II," at core.

If you're okay with us using all or part of your quote and your forum name or real name (please state whichever one), then please let us know that, too.

Thank you for the help!
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Offline Draco18s

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AI War: Ten thousand on ten thousand fleet battles (no really).  It's co-op, however many human players versus two AIs, which are very very good, especially towards the harder difficulty levels--winning Diff 10 is considered a bug.  In a straight fight, AI could crush you any time it wants, but it doesn't because it's not playing the same game you are: its only devoting the resources it thinks is necessary to solve the problem based on how badly you're pissing it off. Remember I said ten thousand vs. ten thousand? Yeah, that's early game. You haven't played AI War until you've nuked over 400,000 enemy units.

Offline Cyborg

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"AI War is a strategy game that combines emergent AI with on-screen epic battles that scale to the thousands of ships. Each game is a completely different war, with new technology, new challenges, plots, and campaigns. The final confrontation with the AI (if you get there), is a memorable gaming experience that stays with you, and most certainly will end up in your steam trophy case. "
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Offline Toranth

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AI War: An asymmetrical RTS, where the enemy AI is so powerful it could crush you in an instant - but you are so weak, it can't be bothered to do so.  Your job is to quietly become strong enough to assassinate the AI core and shut it down forever, before it realizes how dangerous you've become.  Capture territory, steal technology, hack for information... but you need to be careful, because every action you take makes the AI more aware of you, and brings your death that much closer.

Offline Captain Jack

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I actually can't.  :( My friends think my recommendations are too good, and no longer listen to me.

Were I to pitch it I'd say: "It's still the only strategy game where your strategy is more important than your tactics."

Offline Mánagarmr

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The best AI opponent you will ever have the pleasure of trying to outsmart. And fail. Over and over. Just play it.
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Offline x4000

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Wow, lots of key things already.  These are great bullet points:

* Ten thousand on ten thousand fleet battles (no really).
* Still the only strategy game where your strategy is more important than your tactics.
* The best AI opponent you will ever have the pleasure of trying to outsmart. And fail. Over and over.

This is perhaps the best description I've ever seen, with some slight polish needed:
Quote
An asymmetrical RTS, where the enemy could crush you in an instant - but you're so puny it can't be bothered.  Quietly become strong enough to assassinate the AI core before it realizes how dangerous you've become.  Capture territory, steal technology, hack for information... but you need to be careful, because every action you take makes the AI more aware of you, and brings your death that much closer.

Cyborg, I want to be super respectful when I say this, because I'm not used to giving constructive criticism back to forum folks.  So please take this in the same spirit you offer me feedback.  I think that yours reads the most like something that I'd write on the store page, when I'm trying to give a "back of the box description," per se.  You actually did a really good job of that, and were very concise with it.  Yours is focused more on features than benefits at first, and then later on it talks about benefits (being memorable, etc), but in a very "telling, not showing" way.

Please please please don't take offense, especially after you just did me a favor in working on that in the first place!  I think it gets at one of the core things about us as a group of gamers, though, is that we look for longer tick-list things on boxes, or enumerated features.  But the problem is that so many game companies lie and use empty phrases and so on that sound like more than they are, it's hard not to accidentally blend in with the ones that are full of it.

That's basically why I was asking you to write it like you're talking to a friend: you'd speak differently in those circumstances than you would to a prospective customer.  I tend to have a conversational tone in my blog posts and whatnot, and people respond well to that, but I've always been more marketing-y in my store page descriptions and press releases.  I think that's been a huge mistake on my part, and I've been trying to bring more personality and humanity to the press releases and store pages, too.

Draco, I really like your description of that particular feature (scale and AIP, basically), but it focuses entirely on that in kind of a fetish-ish way. ;)  I know you well enough that I can joke with you about it (noting that for anyone reading along and surprised I'd attack him or whatever like that).  But basically it's focused so severely on the fact that things are Big and Huge that it could be part of a campaign for... wait, not going to go that far in my ribbing. ;) 

In seriousness, that was a reasonably concise explanation of one of the mechanics, but that's another trap that I find myself falling into: it's freaking hard to describe the forest without getting too excited about one tree and running out of space to describe the rest, in essence.  There's always so much more that I want to say than room there is to say it.

Thanks already for all the help to everyone wrote wrote in thus far, and I hope I've not offended anyone.
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Offline Pumpkin

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I actually talked about AI War to a friend, recently. But what she replied struck me. She compared what she imagine of the game from what I told her with Dark Souls: something hard and unforgiving, focused on teaching the player rather than the character, and more importantly...

AI War asks you to win against all odds.

Winning at your own difficulty's edge gives you a feeling that, I think, is shared by Dark Souls players. You won against all odds. You defeated that fearsome enemy that could have crushed you in one blow.

Unfortunately, I don't remember how I explained the game to her to make she understands that. :-[
Please excuse my english: I'm not a native speaker. Don't hesitate to correct me.

Offline Draco18s

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Draco, I really like your description of that particular feature (scale and AIP, basically), but it focuses entirely on that in kind of a fetish-ish way. ;)  I know you well enough that I can joke with you about it (noting that for anyone reading along and surprised I'd attack him or whatever like that).  But basically it's focused so severely on the fact that things are Big and Huge that it could be part of a campaign for... wait, not going to go that far in my ribbing. ;)



No worries, Chris. You asked, I typed. I knew that the words I used in the order I used them wasn't going to really work.  I didn't worry about it too much.

Offline Cyborg

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Something more casual? I talk like that to my friends, but let me try to take it down a notch.

AI war is a space game where you are taking on an emergent, overpowered AI. It's got a few campaign modes, multiplayer, and thousands of hours of gameplay.
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Offline Misery

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Re: I'm a friend who's never heard of AI War. Convince me to back in 3 sentences.
« Reply #10 on: September 11, 2016, 08:38:48 pm »
AI War is an RTS that really does put strategy over everything else.  A nearly unstoppable AI has conquered the galaxy, and with what little you have left, you need to find a way to climb back up and defeat it in complicated, asymmetrical warfare where the challenge never vanishes.  The AI has units and powers that you never will... but it's the same the other way around.  The angrier you make it, the stronger it becomes, so reaching the Homeworlds without pushing it too far requires a calculated approach.  Incredible amount of replay value here, and tons of options so that you can play the game the way you want to.




There, that's my attempt.  That's got to be one of the more compressed things I've ever written on this forum.  If I try to compress it any further, something will break.   

Though the way I usually have described it to people IRL.... albeit one that wouldn't work on a front page sort of thing.... is that I usually say "It's basically the Dwarf Fortress of strategy games".  High praise from me, yep.


My favorite bit in this whole topic so far though is  "Still the only strategy game where your strategy is more important than your tactics."     

This is the only RTS I find worthwhile, and that's exactly why.  It's the only one that gets this right.

Offline Vinco

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Re: I'm a friend who's never heard of AI War. Convince me to back in 3 sentences.
« Reply #11 on: September 11, 2016, 09:14:34 pm »
It's a hybrid 4X/Tower Defense against an asymmetrical opponent.  Tons of replay value, and with post launch support second to none.  Seriously... Check out the change logs!

That line worked on an old gaming friend.  And there was quite an exclamation upon inspection of the 7.0-8.0 change log.

Offline TheVampire100

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Re: I'm a friend who's never heard of AI War. Convince me to back in 3 sentences.
« Reply #12 on: September 11, 2016, 09:40:48 pm »
"Welcome to AI War. You'll die. Try again."

Offline tadrinth

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Re: I'm a friend who's never heard of AI War. Convince me to back in 3 sentences.
« Reply #13 on: September 11, 2016, 09:56:20 pm »
I don't have any friends that haven't heard of AI War because they've all heard approximately 1000000x more about it than they ever wanted to know. 

So instead I'd say something like "Hey you know that game I've talked way too much about? They're making a sequel, with a big focus on making it easier to get into and more streamlined and better graphics and less complicated."


Offline Mánagarmr

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Re: I'm a friend who's never heard of AI War. Convince me to back in 3 sentences.
« Reply #14 on: September 12, 2016, 02:52:58 am »
"Welcome to AI War. You'll die. Try again."

AI War: Prepare to Die Edition.
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