and balance changes should make the capture of early planets not quite such a chore, too. Stay tuned.
This is my biggest road block right now. The GUI isn't pretty but it is at a point that I can test the game.
But I tried a new game today and after 15 minutes using more balanced tech I still had not taken a single mk I world. It was a terribly boring grind.
Dramatically reduce the defenses and garrisions of these and mk II worlds, they are not meant to be difficult in the big picture. A mk 1 world with 0 ap should not have 3x the base strength of the player's triangle fleet. I am used to be able to conquer three or even four of these stages planets within 30 minutes in AIW 1 as part of a more aggressive game.
If it makes things better: This is a game I want to digest. I am hoping the mid game and late game can throw hammers like I would expect from AIW 1. I am eager, but I will force myself to engage only if I can make "tactical", "clean", otherwise meaning move in the game, rather then bash it to death with a hammer.***
***I feel more then most players that it is OK,
with preparation, to bash the AI with a sledgehammer. Heck, this foil of the human strategy is the goal of whatever AI I can influence in a later point. So I promise if the hammer feels appropriate I will use it. But for now it is not.