Author Topic: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.  (Read 4810 times)

Offline x4000

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Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« on: October 20, 2016, 12:38:25 pm »
Original: http://arcengames.com/headtalker-please-sign-up-plus-more-reverse-ai-war-tidbits/

Chris here.  I'm going to keep this brief and try not to be annoying!  First up: if you didn't already know, we're running a kickstarter for the sequel to AI War, and that's a pretty big deal to us.

If you have not already, please consider signing up for the Headtalker campaign for AI War II.  The true power of this thing has only really become apparent to me today, and it's pretty awesome.

Briefly:

  • If 500 people sign up -- and there are 71 on there as of the time of this writing, including myself -- then a big social media blast goes out.  I guess kind of like a Thunderclap?

  • It tracks the amount of reach that we have on social media based on this, and basically it can be a way to get in front of a LOT of people.  Out of just 71 people signed up so far, that gives us a potential reach of 960 thousand people.

  • Bearing in mind that a ton of those people will have zero interest in this, it's still a lot more targeted than advertising in some ways, and it's also not costing us anything (or you much time).

  • Given our current backer counts, less than a third of you would need to help out with this for a big blast to go out.

  • And actually you can recruit other people as well if you like who are not backers of the project -- you never know if your friend's friends are strategy enthusiasts, even if that friend is not.

  • As with this kickstarter campaign itself, if the target is not hit, nothing happens.  So if we don't get 500 people signed up, then the whole thing doesn't happen.  Even if you have a small twitter following or just a few facebook friends or a small group on linkedin or whatever else, that still is valuable in that it helps us reach that count of 500 people.


Thank you for reading!


That was annoying, and I apologize for that.  To make it up to you, I'll give a few more tidbits about Reverse AI War, which I teased in update #8.

Basically:

  • It's a much smaller and shorter game, and made for serial replayability.  Ideally games are 5-25 minutes long, depending on the complexity of the scenario you set up.  I'd estimate 15 or 20 minutes on average.

  • I doubt it would be multiplayer, but who knows.  Probably that would just be irritating to play with others, though, to be honest.

  • The game is set in the Arcenverse, in the timeline after Bionic Dues and Release Raptor, but long before AI War, The Last Federation, Stars Beyond Reach, or Starward Rogue.

  • You play as the AI at the end of Earth's history in this game.  You may remember from the lore of Raptor that basically some humans got left behind on Earth while the rich and the upper classes fled to the stars.

  • The AI eventually chases the humans out into the galaxy, as we clearly see in the first AI War.  However, before it can comfortably do that, it needs to take care of the planet that we both came from.

  • The overall idea here is thus that you're trying to kill the last of the humans remaining on earth.  It really gives you a perspective of the sort of vaguely Risk-like experience that the AI has in AI War, but on territories on earth instead of planets and solar systems in space.

  • As with AI War, the AI (you, this time) have vastly superior resources to your foes, but also some weak spots.  This game is also a David and Goliath simulator... but this time you're Goliath tasked with destroying David?

  • If that sounds easy, then you're forgetting the core weakness of the AI: blindness.  You don't know WHERE all those pesky humans are.  You thus want to do various things to draw them out, including letting them take some territory from you in order to expose themselves.  Mwa ha ha, they think they're so sneaky...

  • ...of course, the more you do that, the more you actually do risk that they pop up in surprising force and destroy your quantum computer, thus ending you.  The other risk is that they escape into space, meaning that you've failed in your chief objective.


Overall I think it's a really fun concept, and it's simple and short and yet has good strategy to it.  As I mentioned before, I hope to have a WebGL online demo you can play by the end of November.

Depending on how things progress with this kickstarter, I might be convinced to give out copies of this to all backers above some certain tier... ;)

That's all for now!  Sorry for being annoying about the Headtalker thing, but if you can help out with it it is definitely appreciated.  And hopefully the Reverse AI War details make up for it.

Cheers!

Chris
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Offline x4000

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #1 on: October 20, 2016, 01:40:42 pm »
There have been a number of objections to the Reverse AI War thing being talked about on our forums, and I felt like those are things that I wanted to address here, too. Here's the original thread: http://www.arcengames.com/forums/index.php/topic,19276.msg209980.html#msg209980

The TLDR is that basically, no, that doesn't mean that we're giving up on this campaign. It doesn't indicate a lack of interest on my part in AI War II, either. It is an attempt to be honest and clear with you despite the fact that it may be mildly stupid from a PR standpoint, but I think that honesty tends to beat "smooth talking" in situations like this.

If you still have reservations, the post there is worth a read. I suppose the other biggest point is that we're neither just sitting here and hoping things improve (we're both making contingencies and actively trying to improve things at the same time). A lot of kickstarters do this thing where they seem to just be blindly trucking along, and anyone who looks at them goes "that's not going to fund," but they seem oblivious. I hate that so much. I doubt the people are oblivious, but I guess they don't want to show a lack of confidence and so they sure seem oblivious. I'd rather tell you as much as I can about what we're trying to do to make things better, instead.
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Offline crazyroosterman

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #2 on: October 20, 2016, 04:46:15 pm »
hey there so

1 I would have already signed up for that except I don't think I have a social member membership of pretty much anything the closest thing I have to that is my deviant art account which I just use for commenting still though if you think it'll make any difference then ill do it regardless.

2 you've actually peaked my interest with that description of "reverse ai war" the fact that' its sessions short will be nice to.
as I've mentioned before its not that I don't like ai war classic its just that I doubt ill ever have the time to dive into it properly.
that and the idea of this game just sparks my creative juices off in a way that ai war 2 doesn't.
c.r

Offline Logorouge

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #3 on: October 20, 2016, 05:36:59 pm »
Didn't know the Headtalker thing was a 500 or nothing kinda deal. But now I signed up for it, if only to help get to 500 (and adding a whole 19 reach! :P).

Offline Draco18s

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #4 on: October 20, 2016, 05:45:17 pm »
Didn't know the Headtalker thing was a 500 or nothing kinda deal. But now I signed up for it, if only to help get to 500 (and adding a whole 19 reach! :P).

Yeah, I had it explained to me when Chris sent out an email to us Freaking Volunteers.
It's "like Kickstarter" in that respect.

Offline Dominus Arbitrationis

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #5 on: October 20, 2016, 05:46:57 pm »
Technically we can change the requirement at any point. That's the plus side of going with Headtalker over Thunderclap, which charges a fee to do that. But you do have to hit the full requirement, whatever it is set to, in order for it to go out.
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Offline Misery

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #6 on: October 21, 2016, 12:42:42 am »
I'd join, but the closest I've come to ever using anything like Facebook is accidentally clicking one of those irritating buttons that appear in some games these days.

I'll never understand social media.

Offline Lakshata

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #7 on: October 21, 2016, 09:56:08 am »
Added Facebook, Twitter, and Tumblr, although like 75% of the people following me on not facebook are bots and pornblogs :p

Offline Chthon

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #8 on: October 24, 2016, 07:58:51 am »
I think I've followed? Can't tell because the site is horribly broken on my browser. When I click login, or add support, it sends me to Twitter for permission, Twitter auto sends me back, only it sit and hangs there with a spinning circle forever. From there I have no back button even.

Offline Lakshata

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #9 on: October 31, 2016, 01:38:05 pm »
Judging by the new posts by myself on my social media, the headtalker campaign met it's goal. Did any new support come from it?

Offline Draco18s

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #10 on: October 31, 2016, 02:28:25 pm »
Doesn't look like it, sadly.
I checked my feed, and the blast went out...its sad that I use my twitter not at all, so my last two tweets are "back this project" >..>

Offline Dominus Arbitrationis

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Re: Headtalker! Please sign up. Plus more "Reverse AI War" tidbits.
« Reply #11 on: October 31, 2016, 03:27:54 pm »
I don't believe so. We might have gotten a few extra supporters, but nothing game-changing. We did get about a thousand people to click on the link though, so word did get out somewhat about the game.
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