Making a new topic to avoid diverting Badgers more than it already is with Golem discussion.
Seems Golems aren't very well liked, with particular issues with multishot and not being impressive in any way. This is...a first draft proposal of sorts for people to look at, poke holes in, and anything else that comes up.
Armored:
* Weapon damage goes down slightly, shot count drastically increased (Currently it's 8, thinking around 20).
* Gains a new weapon specifically for single targets, which it currently cannot deal with at all due to multishot. Thinking something like a Sabot, but definitely not as powerful as what the Artillery Golem has to avoid overlap.
* Range increase for the current main weapon, which the new one will match.
* Potential boost to the Tesla weapon if desired.
Comments: A generic brawler tank of a Golem. I see this one likely becoming the jack of all trades, with more emphasis on simple survival and being the vanguard Golem.
Cursed:
* Loses self damage entirely, loses a bit of health to make it the weakest in that area (but not much).
* Goes up to 20 shots on the main weapon as well, just like the Armored. Damage shifted around as well possibly - paralysis is kept.
* Gains a similar Sabot weapon to the Armored, but still weaker, as the range is global. Possibly will have a unique kind of paralysis, being able to stun Guardians, Starships and Guard Posts.
Comments: A bizarre Golem, having traits of support via Paralysis, yet good generic damage output at infinite range, yet is tissue paper relative to other similar units. Paralysis will not be like what the Widow Golem will do, when that returns - Widow will be far better at that kind of shenanigan.
Artillery:
* Reload time goes down a fair bit to make it more impressive. Damage may go down a bit to compensate, but still an overall increase.
* Damage multiplier to higher mass like OMDs, so it inherently will target the big targets first before all else, instead of having to micro it constantly.
Comments: The Big Freaking Gun of the game. Should be the king of looking at something and having it disappear, and not have to be micromanaged to do it.
Botnet:
* May have more shots in each salvo, to keep it as the king of annihilating hordes of ships. Also means it follows the Classic incarnation of generally being unable to target anything but fleetships, though of course it can still zombify things even with one hit.
Comments: Feels pretty decent already, but could go up a bit.
Regenerator:
* Small offensive bump possibly.
Devourer:
* Fires every shot in the salvo simultaneously, and possibly will have some form of limited area damage for it to chew through swarmer types.
* Gets a secondary weapon, just like the Armored and Cursed, to allow it to properly eat single targets such as Starships. This'd appear exactly as normal shots, same range, etc, just with a large bonus to big targets.
Comments: Om Nom Nom Nom. It wasn't called the Cookie Monster for nothing!