I just did a ridiculous Super Terminal hack vs a 5 diff AI, and I've come to the conclusion that stacking (at least in its current form) breaks the game completely.
I hacked the ST for over one hundred net AIP reduction, I only stopped because I noticed I reached the AIP floor (that really needs to be shown in the UI, by the way), the hacking response was on 5.0 from most of it, the only way I could have made it any worse would have been negative hacking points.
By the time I pulled the plug, over 6k enemy ships were on the field, for a total power value in the 700s, almost thrice that of my fleet: and yet, during the entire fight I did not lose a single fleetship.
The battlefield was full of 50x and bigger enemy stacks, capped at 5x the damage of a normal unit, mostly caught in tractor beams, and completely unable to outdps my engineers and mobile docks.
What should have been an unavoidable game over was an incredibly boring fight with no risk for the player: I left the game on x5 and my fleet blob, its only ship above mk2 being the gyrn ark, slowly chipped away at an enemy limited to a microscopic fraction of its offensive power by the stack mechanics.
The ST could have spawned millions or even billions of ships, I would have still won.
Imagine if AI War 1 carriers could be tractored, only shot a single projectile no matter what, never dumped their cargo, and you could only kill one of the carried ships per shot: that's how bad stacks are.
The newly introduced stacking setting can maybe act as a bandaid for a while, but it's clear a different approach is needed long term to keep fleetships balanceable.