Author Topic: Gameplay Problems with Unit Stacking  (Read 8038 times)

Offline AnnoyingOrange

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Re: Gameplay Problems with Unit Stacking
« Reply #30 on: March 12, 2019, 09:03:13 am »
Seems really good to me: Superterminal is actually challenging, big waves can't be ignored, large fights don't take forever, and multi-hit weapons feel useful.
Status effects are still an "I win" button against stacked ships, but I have no idea how to improve that.

Offline BadgerBadger

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Re: Gameplay Problems with Unit Stacking
« Reply #31 on: March 12, 2019, 09:04:14 am »
Stacks should split when they are hit by status effects; is that not enough of a response?

Edit: I would love some save games of a large AI force with lots of stacks being crushed by status effects (when they might be able to win w/o stacks)
« Last Edit: March 12, 2019, 09:17:29 am by BadgerBadger »

Offline AnnoyingOrange

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Re: Gameplay Problems with Unit Stacking
« Reply #32 on: March 12, 2019, 12:42:14 pm »
I'll try to recreate the save in the next days, the original situation was a full cap of MK7 Warbird starships against superterminal waves: there probably were too many stacks for them to get split up, or maybe it's another bug related to fast forwarding.

Offline BadgerBadger

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Re: Gameplay Problems with Unit Stacking
« Reply #33 on: March 12, 2019, 01:14:33 pm »
If that's what it takes to cause problems I think I mgiht be more okay with it. That's (hopefully) a corner-case sort of problem.