Author Topic: From Chris: Kickstarter 21 days or 30 days? Plus help in general??  (Read 4338 times)

Offline Cyborg

  • Master Member Mark III
  • *****
  • Posts: 1,921
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #60 on: September 25, 2016, 11:57:15 AM »
well lore doesn't interest me at all so I wouldn't really ''like'' anything they would come up with, don't have any friends so I suppose like you said just give it to someone random on the forums or something, you can get the ''design'' bonus of that backer tier then if you want.

I would totally enjoy designing something like that.
Kahuna strategy guide:
http://www.arcengames.com/forums/index.php/topic,13369.0.html

Suggestions, bugs? Don't be lazy, give back:
http://www.arcengames.com/mantisbt/

Planetcracker. Believe it.

The stigma of hunger. http://wayw.re/Vi12BK

Offline Captain Jack

  • Hero Member Mark II
  • *****
  • Posts: 808
  • Just lucky
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #61 on: September 25, 2016, 01:41:15 PM »
well lore doesn't interest me at all so I wouldn't really ''like'' anything they would come up with, don't have any friends so I suppose like you said just give it to someone random on the forums or something, you can get the ''design'' bonus of that backer tier then if you want.

I would totally enjoy designing something like that.
Oh god I didn't realize that every race was going to have background factions. Excuse me while I finish nailing down everyone's interstitium history.

Offline kasnavada

  • Hero Member Mark II
  • *****
  • Posts: 911
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #62 on: September 27, 2016, 04:28:30 AM »
Soooo....

Any news on the KS video & organization ?


Offline Tigris

  • Newbie Mark III
  • *
  • Posts: 34
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #63 on: September 28, 2016, 11:44:14 AM »
Sorry If I am a bit late, but I would also strongly go for the 30 days.
About additional help:

I really liked this read: http://www.gamasutra.com/blogs/PhilomenaSchwab/20160609/274252/Niche__a_communitybased_Kickstarter_campaign.php

I also think some of the things they did, you could kind of mirror.

You also have some community allready (here). Having some FB and Twitter Presence + maybe subreddit for making it possible to having these other kinds of goals (retweets etc) seems like possible and a good idea, else it is hard to have anything going on during the mid of the campagne.

Since you also used kickstarter for other projects maybe also try to get in touch with other interesting kickstarters (running on the same time) to cross link each other (maybe even having small cameos from other games or other kickstarters from your games).

For having more going on during mid campaign you could also add some limited tiers during mid (not only in the beginning).

Also do not have toooooo big (and unrealistic) additional goals like lets say mighty nr 9.

Offline Chthon

  • Sr. Member Mark II
  • ****
  • Posts: 398
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #64 on: September 28, 2016, 09:45:32 PM »
Or have those big and unrealistic goals under pay tiers that properly reflect what you will in fact need. :)

Offline Tigris

  • Newbie Mark III
  • *
  • Posts: 34
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #65 on: September 29, 2016, 10:45:13 AM »
Or have those big and unrealistic goals under pay tiers that properly reflect what you will in fact need. :)

I think having unreachable goals is not that motivating for people using kickstarter though.

Maybe adding one big goal with realistic costs could be ok, if on the way to that goal other small goals are.
(The small goals should be really really cheep stuff or stuff you want to do anyway so that the money for that goals is not really needed or at most partially).

Offline Chthon

  • Sr. Member Mark II
  • ****
  • Posts: 398
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #66 on: September 30, 2016, 12:21:00 AM »
Or have those big and unrealistic goals under pay tiers that properly reflect what you will in fact need. :)

I think having unreachable goals is not that motivating for people using kickstarter though.

Maybe adding one big goal with realistic costs could be ok, if on the way to that goal other small goals are.
(The small goals should be really really cheep stuff or stuff you want to do anyway so that the money for that goals is not really needed or at most partially).
I never said unreachable. Just realistic. Offering a goal that they couldn't possibly complete with the money they asked for doesn't motivate people either.

Offline Tigris

  • Newbie Mark III
  • *
  • Posts: 34
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #67 on: September 30, 2016, 09:36:51 AM »
Well realistic might seem unreachable. When lets say an extra goal would cost 500 000.
Thats why I meant having smal goals between might be more motivating.

Offline Tridus

  • Master Member
  • *****
  • Posts: 1,305
  • I'm going to do what I do best: lecture her!
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #68 on: September 30, 2016, 10:35:39 AM »
"Unrealistic" would be something like Mighty No. 9's stretch goals to release on every platform under the sun. They got lots of money to do that, but actually doing it is a massive undertaking, both technically, and more importantly, logistically. (Of course, one could argue that trying to make a game for the 3DS and PC at the same time wasn't going to work because the 3DS is such a low power system, but the logistics are huge even without that.)

A lot of projects stumble because the stretch goals actually make the whole thing worse due to how much bigger the project becomes. I'd suggest that any "big" stretch goals be marked as "post 1.0" things, such that the base game is done first, and only then do we move onto whatever they are. Othrewise you either need a bigger team or to push the release date back an eternity, and both options suck.

Offline Chthon

  • Sr. Member Mark II
  • ****
  • Posts: 398
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #69 on: September 30, 2016, 11:54:52 PM »
"Unrealistic" would be something like Mighty No. 9's stretch goals to release on every platform under the sun. They got lots of money to do that, but actually doing it is a massive undertaking, both technically, and more importantly, logistically. (Of course, one could argue that trying to make a game for the 3DS and PC at the same time wasn't going to work because the 3DS is such a low power system, but the logistics are huge even without that.)

A lot of projects stumble because the stretch goals actually make the whole thing worse due to how much bigger the project becomes. I'd suggest that any "big" stretch goals be marked as "post 1.0" things, such that the base game is done first, and only then do we move onto whatever they are. Othrewise you either need a bigger team or to push the release date back an eternity, and both options suck.
This ^

Honestly, regardless of what goals are there, I'm looking to drop $200. I'd do more, but I just bought my mother a new AC which is costing me a decent chunk of my income for a year. Priorities,  you know. When here AC costs here $350 a month just to keep the house at 78 degrees, something has to be done.

Offline Xgamer4

  • Newbie Mark II
  • *
  • Posts: 12
Re: From Chris: Kickstarter 21 days or 30 days? Plus help in general??
« Reply #70 on: October 04, 2016, 07:22:22 PM »
Yeah, something it probably wouldn't hurt to do would be to spend 5minutes or so figuring out what happens and what the money goes towards if the Kickstarter explodes and hits something crazy like $2-3mil. It's certainly possible, it ticks most of the boxes to make it an interesting project to back. Established developer with good history and reputation, long-desired sequel to very-well-received game, comfortably low price for full game, active community, and significant amount of apparent prepwork and knowledge towards the project.

Add a dash of media hype, and a well-designed Kickstarter explanation, and it's definitely primed.