4. My biggest problem is that I'm not sure what it is that people want to know right now that they don't. I very much get that there are a variety of things that people might not understand, but what exactly those things are for a returning player, versus a brand new player, versus a player who has played X other game and came in with XYZ expectations versus someone else who played Y other game instead... it's not exactly a homogeneous audience. And I'm not part of that audience at all, because I already know how to play, so I'm having to imagine what other people want to know.
I'm not sure that here is the best place for this either, to be honest. I doubt anyone here has less than 10 years of strategy games under his belt. If you want a complete newbie, grap 12 year old somewhere in your neighbourhood that has not ever played a strategy game before, let him play one hour (record him), then play another hour with him (and record it too), and... you'll have newbie questions to write dozens of tutorials about.
Apart from that. Given that I kind of wrote 3 pages about my issues IG...
- explain how the camera moves. How to select things. Explain a few button (C-click, double click... and nothing else really). Just add that other commands are in the "controls" menu.
- how to move stuff (it's not always left click selects, right click moves). That said, it really should be.
- how to read the planet map.
- explain status effects (paralysis, engine damage... reclamation, parasite, zombie...)
- explain "XP"
- write to player that they know how to read, and that there is a reason why there is a box of text in the bottom.
- explain why the local tab is useless (kidding).
- explain that the fleet screen is there to get details about fleets and to SWAP stuff. BTW, the swap screen could use some work... like being replaced by a series of boxes, representing fleets, where you could swap ship lines by drag and dropping them. Also, how to assign hotkeys.
- explain how to read the tech screen, what makes this tech good or bad depending on your current circumstances. By the way, the tech unlocks tab could be twice as big and SHOW THE ICONS of the affected units, between the title and the cost. And if you could add an indicator for the level too. That would help a lot. Thanks in advance. Like, really thanks thanks thanks.
- for the build screen : tell the players that they need a fleet to start a construction on a planet (when capturing planets).
- for the build screen : explain that forcefield block mines, and 2 basic defensive strategies. Defending a wormhole (mines & tractor turret near the wormhole, other turrets try to cover the path to the command station and the wormhole), or defending a station (if there are 6 wormhole to a planet, place the command station far from the wormhole and fan out the turrets to protect the station). This could also explain basics of "your turret have a long range, don't put them in the way of the enemies".
- Explain the role of the 3 main command stations. 1 for heavy defense, one for medium defenses, and one if you're completely safe.
- Explain AIP.
- Explain threat. By the way, I noticed macrophages are green, unless there is 1 AI ship on the planet, at which point they're orange. Is it possible to split them ? Thanks again.
- how to read the galaxy map, the objectives there, and a rough "simple" guideline that would be enough to win a AI 5 game (capture at least 8 fleets, all ARS, some GCA / IGC, break all AI reducer you can). Tell the player that this won't work at higher difficulty level or with different "lobby" options.
- Explain how ARS work (the closest transport actually does the hack, if you hack a ship you already have in your fleet, it combines with the existing fleet line). Which is strange BTW, as you can't group them by swapping. I think one of those behaviour needs to be removed, else I just keep my fleets at 4 ship lines until I explored the entire map, which can't be how you intended to use them. IMO, they shouldn't merge ever - similar ship lines should have a minor modifier like +5% damage or +5% shield to keep them different. Not enough to change gameplay, but enough to not merge ship lines.
- Explain what citadel and battlestations do and how they can be used (offensive, defensive).
I think that kinds of cover the basics.
That said, we kinda forgot the question asked as first.
Once you've defined what you want as a tutorial, I'm ok for writing / making a few.