All of this transparency but no information on where the money goes (not that it should be shared, but it's a surprising number).
If only the kickstarter page had a giant budget pie chart to indicate that info... (You should check the kickstarter page again)
I'm talking about, labor, supplies, operating expenses, that kind of thing. In my head, I'm thinking about okay, blue is full-time, Chris is full-time, Keith is full-time. Labor has to be the biggest cost, and over how many months. And presumably, subscription fees for their software, etc. And with this game allegedly having a playable build by May, that's how many months of development? 8? At what point people are moving off the project? I don't know how the division is done, that's just a really big number for a game that has traditionally benefited from the profit long after the initial release. And that number is far higher than most indie developers, I would imagine. These developers and their artists deserve to make bank. I cheer for their profit. But I'd rather that happen based on the success of the product with a modest income for the development. And if it is based on the success of the product, they might have more incentive to rein in some of the problems over the last two years. Of course, with the lack of success lately, that's probably a tough sell.
And Misery, I'm talking about the echo chamber that I see in the various posts going all the way back to stars beyond reach. I've been a part of many organizations, and I have to say that one of the worst things is when you develop the echo chamber. It prevents you from taking your medicine, so to speak. Or rather, it just delays the sickness. Eventually, the truth is revealed and reality sets in. Don't believe me? I refer you to stars beyond reach and raptors. You see, there's more to community than just everyone cheerleading and marching in a straight line. I've never been able to do that.
It's the inbreeding of ideas, if you will.