What is the intent behind the current fog of war ?
Currently, I think it's way too foggy. The problem with that is that unless I spent ridiculous amount of hacking points, I'm flying blind in "neutered" territories. From what I can gather, fog of war only relays regular guards, and all of threat is completely invisible. I read this change was so that the AI could sneak on you, but, frankly, at this point, it's not really sneaking. The AI ain't doing anything in particular, but, I, as a player, am gambling. I move fleet A to a planet to defend a wave, and, ah... well, too bad, there was 50 threat there, the fleet I was using to reinforce that planet is wiped out, I'm short 1-2 million metal (I tend to send the fleet without loading / unloading, especially when I got 3-4 minutes of time before waves).
Sure, I could send the fleet in "load" mode, but the UI doesn't make it efficient, and if you have to move multiple fleet, you have to check for each fleet when loading is complete, then move it, check when moving is done, and unload... (I'm for adding a button or something that would enable the fleet to load, then move, then unload).
It doesn't change the core of the problem though. I'm ok about making the AI more sneaky, but... in AI WAR 1 I had scouts on every planets 3 jumps away from where I was (that was maybe a bit excessive), and currently I can't defend against a CPA until it's on my planet.
Currently, it's discouraging me from playing. Am I missing something here ?