When switching a command station from one type to another, buildings the previous command station could provide the new one doesn't aren't scrapped. This means you can get, for example, beam turrets with an economic command station without battlestations. Buildings/units the new command station does have but has a smaller cap does scrap excess units as expected.
I am a bit sad to report this, as my current defense uses this exploit, but it clearly isn't intentional behavior.
https://bugtracker.arcengames.com/view.php?id=21231To reproduce:
- Take a planet, build a military command station on it.
- Build 2 factories, a beam turret, and a sentry
- Replace the command station with an economic command station
Expected:
One factory, all beam turrets, and all sentries are scrapped
Actual:
One factory is scrapped. The beam turret(s) and sentry(s) remain because the economic command station doesn't provide them
Also works with logistic command station and mines