Author Topic: AI War 2 v0.773 Released! "Terrorized By An Infinite Loop"  (Read 1752 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
AI War 2 v0.773 Released! "Terrorized By An Infinite Loop"
« on: September 18, 2018, 10:34:04 pm »
Release notes here.

Right, new version.  I'm really, really glad that the various improvements from this build are in place now.   That said, the last couple of days have been pretty hellish.  We wound up chasing an infinite loop that would lock up the game... and maybe spent a full day off and on looking for that amidst doing other things.  Thanks to a lot of help from Badger and Puffin, we found it and nailed it.

There's a lot of good stuff in this version, ranging from bugfixes and balance tweaks, to performance improvements all over the place.  There's still so very many little things broken all over the place from the recent performance work, however, which is very frustrating to me personally.  It's messing with my schedule, but it has to be done.  With some more weekend time, it will work out.  There's also some really substantial performance work that still needs to be done for cases where the number of squads on a planet are north of a few thousand.  Hopefully I'll have the worst of that sorted by next build.

There are also two new units here from Puffin, both guardians that have transforming-type abilities.  I'm super stoked about those.  Lots of little quality of life improvements from Badger, too, and minor improvements to the tutorial.

If there are any more absolutely-blocking issues, we have a beta branch on steam (right click and choose properties on the game in your steam list, then choose the betas tab) called alpha_0768_pretargetingrewrite. That lets you get back to the last build prior to last one if need be.  But we're going to be crushing through more bugs on this current one on into next week, and ideally by Monday or Tuesday we'll have all the serious stuff out.

Lots more to come this week!

Reminder: RocketAssistedPuffin has stepped into a volunteer balancer role, and he is not only looking for feedback, but he's actively integrating lots of things that other people are suggesting on our forums and Discord, as well as things that he's finding and coming up with himself.  The more feedback the better, for sure.

The Usual Reminders

Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Also: Would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Reviews make a material difference, and like most indies, we could really use the support.

Enjoy!

Chris
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline chemical_art

  • Core Member Mark IV
  • *****
  • Posts: 3,952
  • Fabulous
Re: AI War 2 v0.773 Released! "Terrorized By An Infinite Loop"
« Reply #1 on: September 19, 2018, 06:02:41 pm »
Keep it up Chris, the smoke will clear one day  :)
Life is short. Have fun.

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: AI War 2 v0.773 Released! "Terrorized By An Infinite Loop"
« Reply #2 on: September 19, 2018, 07:21:22 pm »
Cheers. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline tadrinth

  • Hero Member
  • *****
  • Posts: 507
Re: AI War 2 v0.773 Released! "Terrorized By An Infinite Loop"
« Reply #3 on: September 21, 2018, 02:25:04 pm »
Ideas for Armored Golem specialty:

1) It's a defensive golem: on friendly planets it regens health and gets a speed boost, on enemy planets it is super slow and loses a % of current health every second.  Basically a fortress, except you can move it around within your (contiguous) territory as needed.

2) it's a big ball of hit points with short range; it can survive almost anything and is good against anything it can close with.  Basically the AIWC version, but the AIWC version needed rather insane levels of HP and armor to do the job, and the AI needed to get a nerfed version as only armored warheads could touch it.

3) Flame Wave: as is, but does 1% damage vs anything with a polycrystal flame-resistant hull, meaning it loses to bombers. 

 

SMF spam blocked by CleanTalk