Author Topic: AI War 2 v0.752 Released! "Mathematics Milestone"  (Read 2196 times)

Offline x4000

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AI War 2 v0.752 Released! "Mathematics Milestone"
« on: July 19, 2018, 05:13:54 pm »
Release notes here.

First note: we're still running our #loveindies giveaway through the end of tomorrow.  Sign up to potentially get a free copy of AI War 2 or Stars Beyond Reach.  On the subject of #loveindies, would you mind leaving a Steam review for some/any of our games?  It doesn't have to be much more detailed than a thumbs up, but if you like a game we made and want more people to find it, that's how you make it happen.  Like most indies, we could really use the support.  Reviews make a material difference in pushing us out of the obscurity of the sludge that often surrounds indie titles on the storefront these days.  Please note that you don't have to leave a review in order to enter the giveaway; and you shouldn't leave a good review if you don't think good things.  Reviews don't help your chances in the giveaway, blah blah blah let's just clearly keep things ethical.

Okay!  Now about this release of AI War 2. :)

  • FINALLY, oh goodness finally, I've got ships translated over to using DrawMeshInstanced and thus running way more efficiently.  This has been on my todo list for TWO YEARS at this point.  Last week I got the shots, this week the ships.  I'm super stoked!

  • There are some other performance improvements here, and some various visual improvements related to these, too.

  • Badger made it so that you can tune the allegiances of the Devourer, Macrophage, and Nanocaust from the lobby.  So many possibilities with this one!  On the extreme silly end, you can basically have a game where the Borg and Unicron go do all the fighting for you while you hang back, if you just want to watch a simulation you barely take part in.

  • AI Progress is now tracked for factions other than players, and there's a lot of nuance that will be coming in how the AI deals with these other threats if they are neutral to you or hostile to you and the AI.  Badger has cool plans there.

  • Dealing with remains rebuilders and engineers is now a lot better when in the midst of battle, since they no longer die to remains.

  • Seventeen metric tons of bugfixes.  More to come.


Quick reminder of our new Steam Developer Page.  If you follow us there, you'll be notified about any game releases we do.

Enjoy!

Chris
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline BadgerBadger

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Re: AI War 2 v0.752 Released! "Mathematics Milestone"
« Reply #1 on: July 19, 2018, 07:52:18 pm »
I am looking forward to the AI getting to send waves and Exos against other factions in game. It would be a such shame if your fleet got caught in the crossfire!

Offline Toranth

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Re: AI War 2 v0.752 Released! "Mathematics Milestone"
« Reply #2 on: July 19, 2018, 08:00:21 pm »
I dunno.  Exos tend to have splash damage, and I don't think I want to be standing nearby when one comes through.


Aw, who am I kidding.  That'll be awesome.

Offline Sounds

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Re: AI War 2 v0.752 Released! "Mathematics Milestone"
« Reply #3 on: July 19, 2018, 10:42:54 pm »
Swamped with my own project at the moment, but managed to take a peek a moment ago. It is starting to look good now.  8)

The big exception is the lobby and map. It is still plain awful to look at use. However I do recall you saying that its on your list to work on. Fingers crossed it gets the needed TLC it requires too. :)

Offline Draco18s

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Re: AI War 2 v0.752 Released! "Mathematics Milestone"
« Reply #4 on: July 20, 2018, 07:41:18 pm »
Quote
AI Progress is now tracked for factions other than players, and there's a lot of nuance that will be coming in how the AI deals with these other threats if they are neutral to you or hostile to you and the AI.  Badger has cool plans there.

Oh much love from me. I think I've been saying that that should be the case for a while now. :)