We've gone deeper into UI elements than simply icons here, but I think it's a necessary conversation to have. So, I'd like to offer an alternate way to think about it.
This entire discussion actually hinges on a Data Warehouse Design and Reporting concern... Drilldown vs. aggregation data. What I'd like to do is back this question up slightly (as long as Keith and Chris don't mind) to a more 10,000 foot view of the question of icons in general and where they should go. Once we have that, the decision of what icons to use would be more intelligible.
The first question you always ask when designing cubes (typical warehouse overlay holding the aggregation vectors) is "Where does the unique data becomes less useful than the aggregate?" That discussion always opens up the next concern: "What questions are we trying to ask of the data?" This leads to vociferous debates between different parties in the organization. ALWAYS. Kind of like what we're doing now, just not analyzing it quite that way.
There are some general questions here I think we all should think about. I'll put the questions I'm thinking of first, and then the answers *I* prefer down below with why. Also, we've been thinking around an all in one UI/Dashboard sidebar. Would a sidebar with details on my ships, and an InfoBar of some kind down below for enemy/ally ships work better? Keep in mind while thinking about these questions what you really NEED during a fight that you can't pause, and what you'll want in drilldown/other reports/dashboards for quieter moments that you can spend time investigating. To keep this from being a text wall, I'll only answer the first two for now as it pertains directly to on screen icons unless this approach gains some traction with everyone.
- What does the screen need to tell me during combat operations about my ships?
- What does the screen need to tell me about my enemies during combat operations?
- What does the Dashboard (aka: sidebar) need to tell me about my force composition?
- What does the Dashboard need to tell me about my allied composition(s)?
- What does the Dashboard need to tell me about enemy composition?
- What information do I desire to have with this accessibility that I DON'T need during critical decision moments that can be moved into other windows, screens, or drilldowns?
My personal answers/preferences:
My Ships during Combat:During combat, in the combat arena, I need to know:
What I have selected for current orders.
If a friendly status effect I expected a ship to have changes (aka: Cloak -> Uncloaked. Shield fell down. Etc...)
If an enemy status effect has occurred. (ie: Parasites, Engine Death, etc...)
Where my flagships/specialty ships are (Golems, Cloakers, Transports, Neinzul Factories, etc.)
Finally, general location, density, and health of ship types in a particular blob. (IE: One blob is all fighters, another is Frigs and Bombers, I need to be able, at a glance, to tell if my second blob is now 95% frigate due to losses, particularly if they started as a 50/50). I don't care about an individual Bomber in a pack of 200. I care what their overall health is compared to how they started the fight. This, I assume, could either be associated by how many are on the hotkey or since the last time it was selected, or just by ship cap.
Anything else to me is too much data to process during anything hectic enough that I'm using the screen *only* for my inputs. This is my primary argument about "Do you really care about the MK on the icon?" I'm also leary about the ship type in general, overall, because while yes, the ships perform differently, when I group things, you're either a Bomber, a fighter, a frigate, or a specialty case. Raptors, Fighters, Warbirds? Fighters. Anything that blows up shields and repels fortresses? Bombers.... etc. However, before I actually die on that hill, it leads into what I need to know about enemies... and really, how many different screen icon styles do we want to deal with?
Enemy Ships During Combat:Here I agree more with wanting to see Marks, particularly due to threat, special forces, and released 'drifters' before they join up with the threat fleet. You could be fighting on a MK II world and suddenly have MKIV 'friends' arrive that you need to know about as you watch them pour through a wormhole. At the same time, with everyone piled up on each other, it was impossible to figure out a I/II/III mix without going to the sidebar from just screen data. Something has to end up on the bottom of the stack.
Also, that ship type suddenly becomes more important because while my three fighter types *to my playstyle* are equivalent for my usages, their hull types become tremendously more important when deciding what to counter with... except for one thing... they're almost always going to be mixed, so you'll need a little of everything to deal with it anyway... so, is it a moot point? I'm not sure. I just know, from AIW1, a blob of mixed everything was impossible to not just blob vs. blob under most circumstances, so it really didn't matter WHAT was coming in. The only two questions I really cared about, by the time things were said and done were: Are they bigger than me? Are they stronger than me? Do I think I've got a good enough strategy to counter the problem if the answers were Yes. So, no, I don't really care if the *screen* icon shows me marks. Or even, really, ship types *per ship*.
So, what do I really care about enemy ships:
Where are they, and what are they (Guardian (& type)/starship (& type) or fleetship (mixed/mono)).
How powerful are they, and how numerous is the blob.
Are they active?
What base are they guarding/surrounding.
Basic current flightpath.
Overall Health.
Because let's be honest, every fleetball in this image circled in blue is nearly useless for knowledge, and I'm SURE we can come up with a better way with how much experience and heartfelt appreciation for this game we all have. The only information you can get (without pausing and deeply drilling into it) is owner, size, and general health. I grabbed the first screenshot I found off google with something going on, and there's what I'm pretty sure is an Exo wave coming in and I can only kind of tell which ones are which after I'm staring at it for a minute.
What I'm thinking is each of those blobs could have an indicator bubble of some kind around them, with icons for starships/flagships, and general information in small indicator bar surrounding it somewhere. I'll try to come up with an actual graphic at some point for what I'm thinking about, but me and art are NOT the best of friends.